Thats a cool scene but it lacks of something. I approve the above points mentioned my Mr. Significant. For my part, -I think there is not enough small branches in your dead trees. -Add more bushes and grass to your ground -The specular of your mud shader is to broad, try to tighten your spec power. -Water shader looks like…
I really think you did a good job on this scene overall. A couple of things really catch my attention though. First, I really think you can go into a bit more detail in your rock and grass textures and just do one more detail pass. They lack a lot of the lighting and color that your concept has. The concept has a lot more…
Found some good inspiration for ya.... Things your scene needs....I know some of this is in your blockout but not in the latest scene yet. Definitely need to make that TV Wall scrolls Wall racks w/weapons I'd ditch the rug and go for planks of wood, (these are not classy guys) I like the post it notes and kiddie type vibe…
Hello All I wanted to create the Iron man sequence when Stark is getting his metal suit on. So I created the below animation for our hero, I started by posing the character into a Tpose, I then with the "direct puppet" created the moves the character would make. I then created the second layer of animation using "Motion…
I am a student working on an exterior space ship scene. Its rough design thumbnails are posted below. The concept is that this ship is able to drop down into super storm cells on various planets and harvests gas while charging its engines on frequent lightning strikes. The lightning towers are in the scene grab, minus…
@Inwar Looks great! So I've decided to call my scene complete for now! As a total newbie working on my first environment and indeed the first time going through the full pipeline, I realise areas that I need to study before I can really nail some of the important aspects of a scene. Not to say this hasn't been an amazing…
Any feedback is good and appreciated. You are right that by cranking out the fog and filling the whole place with snow I shifted the focus, in this project I'm in charge of the particle simulations and the effects, I might have overdone it a bit but this screenshot is from the Alpha version, I think once those buildings…
Looking great! Few things I notice are: *The wood in your scene (around the pillars, help desk and wall panels) looks really dark and causes it to lose a lot of detail. They are now just huge black panels which my eyes tend to skip past when looking at the images, which is a shame. *The big red flag is a completely…
This looks great! All meshes i would assume are self-created? What packages have you used in your workflow, particularly for texturing? Any Quixel or Substance? I have feedback and critique for the scene: - I feel the ceiling and floor designs are too repetitive. Maybe adding some dirt decals (even subtle) could help to…
One thing looking at your portfolio I think your textures could use some work. For example the art deco scene, there is hardly any contrast and my eyes instantly get drawn towards the trees first which I don't think was your intention. I would suggest giving the textures some variation and a bit more detail as they seem…