If you definitely have a material on them and they aren't hidden on a layer, could they be in a group that is in the layer (while the objects themselves aren't)? Failing that, when you select one of the objects, does the channel box have '-1.#IO' in any of the fields? Its a floating point error. I had that a couple of…
Hey guys, I need a little bit of help, i'm a little bit confuse about the low resolution version of this character. Since there is few layer there is pants under the ''skirt'' (sorry I dont know how its called) part, shoulder and skin under the shoulder-armor part... How do I do that, do I actually layer it? IM pretty…
On gta CTW (ds version) we had several layers of alpha that weren't alpha test - in fact very little of the geometry used 1-bit alpha cos it generally looked arse. It was juggled with a mix of code and art, manually setting in what order to draw each bit. Bit of a pain to get right, and helped a lot by the fact it was sort…
If you want to improve your metal texture, make sure you have some color in it. Color? Yes, color. In reality metal has a light color within the material Make in Photoshop a 1024 x 1024 texture with random strokes of pure colors. Fill the entire 1024 x 1024. Paste the layer to your musket texture, make sure it is on…
something you might want to do is read the manual. its very short and has pictures. it explains how to do all these things. you now know where the "Import UV" button is in the file menu right? if you look at the button right above that there is the "Import As Layer" button. if you take your mesh down to level 0 you can…
That's awesome! Makes my life easier :P Bek, thanks for the in depth post, you were correct by assuming I had no idea how to locate the vertex map :D Also now I know how to export single layers which is good enough since you can just cut and paste polys into new layers incredibly fast in Modo, I like! And the Google doc is…
Yeah thats what i thought also, just try to act as naturally as you can (which is challenging enough as you said when one is not an actor), and fix it later. Yeah i thought about the video also. BTW did you do multiple takes of the same motion? To choose to best one (or even blend between the best ones) later on? If one…
When I did some client work that required strafes and such, I actually took the run animation, rotated the entire animation left/right and then used animation layers to then rotate the pelvis, hips, chest and neck to face forward again. It got really nice results quickly. Look at Solider 76 from Overwatch as reference for…
Hide all of the layers except the one I need to work on. Go to create a new object but nothing is there, Took me a moment to work out that I had the hidden layer active and the new object was just hidden. Then I had an object that was a spline with a sweep modifier on it. When I turned of sweep for to edit the base spline…
Thanks for the the knowledge, everyone. I think I will begin doing the half-open approach as it seems to be the best compromise between usability and presentation. Mark, its great to get an animators perspective on the topic. I have begun using a similar practice with mouths. In ZBrush, I'll open the mouth on a dedicated…