I like biped's simple leg set up, very few parts to interact with. No IK/FK switching and the swivel is controlled by the rotation of the shin. Same for the elbows, its controlled by the forearm rotation. No second set of limbs to blend between and snap back and forth, no goofy look at swivel to worry about, just simple…
What I do is basically go to middle of the map and start digging tunnel there, make sure you are maxxed out with resources and you have some gold to build up the bomb workshop right below them, after all you should have decent amount of gold coins as you dig all the stone along the way, the worst possible scenario is…
Haha fucking hell those Kotaku comments had me lol'ing pretty good. Some gems: "Splotch some red on her and take off a limb, and I couldn't tell her from a resident evil victim. Also, Haggar piledriving a shark has never looked so blatantly homosexual. And that Akuma. Yeesh. I didn't realize Azuma was a horrific undead…
Here ya go. It is a very simple technique that works for almost any rock. You can get fancier, but I just tried to make it as simple as possible to get the idea across. So we start off with the UV seams. I just did a quick planar projection on the whole mesh in my second UV set to quickly eliminate the top seams. You can…
If you see waviness and baked your asset properly, that is the correct interpretation. Can't stress enough that waviness is not an error or artifact, it is a natural representation of what you baked. If you don't want waviness you have to author your assets with that in mind. An 8 sided high poly cylinder with rounded tops…
I understand completely what you mean, there was a book I read called the war of art, I took a lot away from it while it didn't help me as much as I thought it validated many general aspects of neurosis I had. One common practice I undertake is doing a visualization, I keep all of my CG work in renders in a private…
Real-estate sales/vis is certainly an application. The ability for end users to buy off plan from a real-time walkthru with the ability to change the color of paint/carpets, style of fixtures, etc. would be of benefit to that market, certainly. I'm trying not to focus too heavily on any one niche as we're developing…
I am not sure why Mark is lost with Bevel and Emboss I thought those layer options were common knowledge in photoshop. Anyway I like the work on the spell icons and the game trollbane but I find the DGPX to be too dull and grey. Also in the flash version there is a lot of unnecessary menus to get to final options. Throw…
Kevin Johnstone, thanks I often feel that I dont get enough time to make new things so its awesome to hear that there has been a noticeable improvement! Renaud Galand, Timothy, bugo, Bryan Cavett cheers ;) clayton_barton, thanks.. yeah I wish it was easier to get to the texturing stage .. its actually the part I enjoy the…
For sure! That's one of the things I was working on today, hopefully I can make it feel like it fits with the rest of the gun. For the most part, that section of the gun actually is really shiny. I'll introduce some grain into the gloss and spec, hopefully that will help match it. No offense taken! I've held off working on…