Thank you guys and thanks for sharing! The facebook page and website are blowing up! @Bug, I'm not exactly sure how they got it on the website like that, I think its a gif or something. I'll ask and see if I can get the file of it. @Avanthera: the 2nd 2048 was for the rest of the side horns and the back parts of the mask.…
well did alot of work last few days, armor is at a point I can say I can now go back to z-brush and begin my 2nd process of really fixing up this character and fixing his anatomy in and out. vig thanks for the idea of the latch wing it really helped out. anyway its z-brush time now!
Caseyjones - yeah I'm a game-makin' maniac! Try and stop me! Jackablade - bet you didn't think you'd see another Blackmarket Games title so soon! MoP - yes, it works on iPhone or iPod touch. That video is me playing it on my iPod touch 2nd gen. It's a little slower on the 1st generation iPod touch, but still playable.
Glad to hear your setup is working for you Pior. I tried every possible thing I knew, and enlisted the help of a few friends and still no luck. Completely uninstalled both cards and the driver, reinstalled in different orders, still no luck. I just got fed up with it and ordered a dual PCIe main board and a 2nd 8800.…
In general the assets look great! You just need some more drama and focus which will come from lighting and camera composition. If you haven't already, try working with references specific to the lighting mood/ambiance you're trying to set per scene. Only additional thing may be to watch the tiling of the ground on the 2nd…
it doesnt have best story, but this is a model of hardcore game that you and your friend might able to enjoy together in friday evening with beer and snack. offline CO-op without loosing the hardcore-ness, i dont own x360, but Im really2 enjoy this game when i play it in my friend's house. finished 1st and 2nd in co-op…
Good start, as mentioned the geometry could be much better balanced - uvlayouts too could be optmised better and the objects given a bit more character - overall the surfaces are a bit plain and consistently treated. My advice would be to do a 2nd pass on each of them, and get feedback as you work on that process to help…
Thanks Andrew! Late response but oh well, haha. Anyways, today is my 2nd anniversary of joining Polycount. (YAY!) What better way to celebrate then start work on a new courier :D Tengu Courier! Thrilled to be Working with the great Sukotto on this lil' guy. It's gonna be fun! Here's to another great 2 years, and thanks for…
While I am not 100% certain what you mean by triangulated, your 2nd example just seems to require higher resolution shadows. Which is what I meant by not being able to change/improve the quality of this type of shadows. I mean theoretically you could increase the wholescenedominantshadow resolution or what it's called in…
Awesome! I really dig the drone model, has a good distant read from that 2nd screenshot. I think on the side view, you should should give the footrests some more thickness. Judge is a pretty substantial dude, so enlarging the footrests and handles would help sell that this is for a big dude. Can't wait to see more, are you…