Thanks! I think you're right that Depth is the setting that fixes it. I just checked it and it is mysteriously set to 0.2. As mysteriously as RGB and Z intensity being set to 25 when I didn't touch the sliders. I'd checked my RGB and Z intensity extremely regularly, so I knew those weren't the culprits. But I've never ever…
Hey everyone, thank you all so much for the responses! I think Ill hold off for a while and not go all crazy with my cash :) . I think ill give Zbrush's vertex painting a try since Ive only used that to sculpt. (i know shame on me :( ) I never experimented with the spotlight stuff either. Currently I dont have access to…
yeah i found a nice looking wacom tablet on ebay for 212 including shipping to australia. http://www.ebay.com.au/itm/Wacom-Bamboo-Fun-Pen-Touch-Medium-Tablet-CTH-670-3G-3rd-Gen-Optional-Wireless-/280750999530?pt=AU_Input_Peripherals&hash=item415e1047ea&_uhb=1#ht_5919wt_1139 Wacom CTH-670 Technical Specifications Size :…
Justin is right. I don't know what your plan for the building is, but you could easily create a 1024 texture with a few 128 or 256 horizontal tiles and then a 512 horizontal tile. Or you could also make multiple standalone textures and have them tile just horizontally, vertically, or make it square and tile in all 4…
Ok, While I was searching for which parts take together in uv groups, I encountered some problems. I want my model as cheap as possible, so for the cabin I had the tought to work with tileable textures. Things turned out that with tileable textures, making a rusty/old feeling was very difficult. As the tiling wasn't…
Finally !!!! Found it ... was this one and I did faster using google lol ... http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html What you do think of this tutorial? tough it doesn't say much about the moduarity of pieces of wall ... I am actually not sure on how to be able to stay always…
Comments: @SimonT: Thanks :D @Ghostscape: Hey im not really sure I understand what you mean. Currently the bark texture is at 256x and is being tiled by the MAT editor in udk. :) Concerns: I was messing around with decals to break up the tiling on my textures but for some reason the decal turns the meshes black when I move…
Heres the UV layout, I know it's not that good, I'm still working out how to get better at it and mirror more things. The 4K was only for work flow, I was planing on having it be 1K x 1K and 1K x 512 when finished. Some of the edges are that sharpe on the real deal (I was basing most of the model off my brothers airsoft…
Running into some weird compression errors: It seems like it's some color bleed from the eyes on the texture but when I resize the image to game res, there's loads of space between the UV shells. The black bleeding into the eye, I can understand but the yellow bleeding into the black just baffles me. All of the masks are…
Yeah i was where you are now a year and a half ago so i understand. Unless ya are adding this to a game engine i would say the terrain and house be fine at 1024 and everything else at 512. I would definitely have every object have its own UV. here are a few links for ya, and a real terrain tutorial for ya if ya have the…