Hm, SSX3 gave me a "select challenge" screen on the GC, the transferring wasn't strictly needed to go somewhere (well, there was an intro sequence showing a transfer after selecting something but that could be skipped). I didn't like the game either and sold it for a tenner to a friend who desperately wanted it but…
Both has been sold. Thanks for the attention everyone. Orda For more information about the software please visit: 3dCoat http://3d-coat.com/ http://3d-coat.com/forum/index.php?showforum=4 Zbrush http://pixologic.com/ http://www.zbrushcentral.com/forum.php Regarding Zbrush license transfer:…
That uv projection exists in 3d max since v5 and one version it worked , next didn't then again sort of working but with tricks because half of uv vertexes fly away . I stopped to bother years ago and do it in Blender where it works just fine all the time. Nice to know it seems like working again now . Why wouldn't they…
Yeah I asked this same question of live-workshop. I didn't have an understanding of how the UV's transfered, you can lower the definition just fine and the maps transfer as long as you maintain your islands so he suggested building the LOD0 then lowering down to LOD1. Learn something new, but glad to hear other…
It transfer UVs from Hi-res to Low-res mesh and vise versa. As I said, when there are no overlapping UV faces on the source model, the script works. How good or bad are the transfered UVs, the people with more experiance than me have to say. You can send me sample scene, I can send you the result. :)
I forgot which Version of Maya added this, but theres the "Transfer Maps" Tool which is in the "Rendering" Menu-Set in the "Lighting/Shading" Drop-Down. Here you can transfer all sorts of different Maps from one or more Source-Meshes onto one or more Target-Meshes. The Settings in there should be fairly self-explanatory (…
there isn't enough geometry to match the live surface, so the quad draw surface is getting hidden behind it. you can either adjust vertex at either end so the connecting edge is not occluded, or quickly switch to the multi-cut tool to drop in some edges where it is difficult with quad draw. Hold ctrl + middle mouse IIRC…
@Blender2Dota - That works a lot better than I thought it would! I like the additions you made to the concept. @Foxclover - Yeah the texture transfer thing is super useful! You can also use it to paint on say an unwrapped version that has no seams but is inefficiently unwrapped and then transfer that over to an unwrapped…
Option 1: Load both subtools into zbrush, select the new sculpt, turn RGB on and use Tool: Subtool: Project All to transfer the polypaint. Option 2: Export your old sculpt with polypaint turned on. Use Xnormal to bake the polypaint to your new UV'd mesh. Transfer the resulting texture back to polypaint if you need to, or…
See when poops calms down he has some good ideas. The finish it later is a good idea if the transfer on the credits isn't horrible. Which you should check into, each school is different and transfer rate normally degrades over time so you might want to get settled get the job down and then jump in and get that finished.