Sad to see there was no real change from the last one, the problem still exist BUT really plan out your shot and poses in the next animation and it'll be boss! Rooting for you Umar!
This time something related to the photogrammetry. I made some 3d scans of objects and grounds. Here is the first part of them: Celery root Chanterelle mushroom Plaster texture Concrete texture
hmmm.... nice but... roots like that would take decades to grow... and the castle would be in much worse nick....personally i would have popped round stolen the statue for all that gold
Back to roots! Some drawings by model (I never drew people from reference photos, only by model) coal and some school chalk on cheapest paper money can buy!
Yup, it is still very wip in design lighting and building :) New screenshot for the room itself, putting together lights, props and small buildings. Don't mind the placeholder for the "trees/roots" ahah :)
Huh... works perfectly here. I'm in Setup tab, selecting the root bone of the hierarchy and clicking Mirror Hierarchy X... Here's the mirrored version... http://www.speedyshare.com/W9rNP/dude-rigging.lxo
I see no problem with the color scheeme. Perhaps a gold metalic texture instead of a flat yellow though. It seems to sort of draw on anime roots, which are often charecterized by vivid colors.
Old, Joolz!:) heh heh, relish this small victory while you may. Kerry winning is a small price to pay as far as I'm concerned. I tried, but cannot root for Washington!
Dunno, just started working again. Maybe an important router went down for a few hours or something. Happens sometimes, remember when those root DNS servers got DDoSed?
I get what you're trying to do - I see this all the time. What you have after this process is a normal map that doesn't work with your mesh regardless of whether you use averaged normals or not . Bad practice aside though.. I don't think thats necessarily the root of the artefacts in your original image - there's a better…