Thanks ironbearxl, there's few bugs in my script. Skin's mirror tool works similar (select verts hit the mirror button), but is much more enhanced. I have tools that convert Physique to Skin and Skin to Physique, so I use them both.
[ QUOTE ] Foe: Stop friggin double posting, or replying to yourself, or whatever. What, like three times in this thread? There is an edit button. [/ QUOTE ] wtf? no idea how my first post got doubled, the rest with the exception of my last post were replies.
As for a couple of tricks there is also the pseudo radial aniosotropic effect I was able to come up with using normal maps (think the power button on a Mac, or a CD, or metal knobs on a stereo) a real pain in the ass, not really worth it to make thing I found out...
Even more progress. Most of the base texture is done. Still needs an overall hand placed wear pass. Fixing up the button UVs next and figuring out how to texture the straps closer to the concept. Any comments or suggestions are welcome.
Maybe see how it looks with the entire site centered instead of left aligned? I also don't like the fact that the thin separator gets highlighted when a button is highlighted, I think just highlighting the box would look better.
Not sure if this will help, but I had the same problem in Substance Designer 4, and I fixed it by deleting the mesh and re-importing it, instead of using the reimport button. Might be a better workflow in your case to keep the objects seperate. Maybe this would help?
Awesome idea! If I could suggest one thing is to make all the buttons and sliders on the turntables bigger and fewer since LoL likes big clean shapes. Look at Arcade Sona's gamepad for reference to see what I'm talking about
You'll also have to switch from nitrous to directx for your viewport. Go to (I think) tools-preferences-viewport then click the button at the bottom (change driver?) and pick direct3d. Yeah 3 point is good, xoliul is good (my default :) )
looks amazing so far, though you should host your images and link to them using the "insert images" button rather than attaching them like that so they are full sized in the thread rather than having to click on them
I usually use the tool:preview subpalette to check the overall scale (if it fits nicely within the window, you're good). If you have a lot of subtools, you can scale one down using the size deform and then use the Repeat to Others button.