I will :) Because we are now sort of getting some where! Ok so I have 2 tests, one is this building made up of tiny objects so lets say 6 different types of them that are instanced to form one building. These objects all contain the same 1024x2048 texture and I did some "Smart UV Mapping" to make them all fit together and…
First, sorry everyone this went a bit off topic. "Fun is a potential force. Every entertainment product is fun relative to a degree that is relative to what came before it. The best film ever made will remain the best film as long as no other film is made better." well, this is irrelevant..... I enjoy eating carrots,…
For a truly complete package, a skin pack is more than just the baked textures. Here's a short list of everything else: - icon(s) - in the game, players browse their inventory to select which skins to use and each skin appears as an icon. Here is a screenshot of an inventory page showing skin icons along with icons for…
I assume you are aiming for games. In general the poly distribution seems way off. Anyhow.. I'll give it a try. First scene lacks purpose and design. What is it that I am looking at? The texturing is pretty poor and they aren't really working together. Also the scene is way too busy.. so much glowy stuff. As a player I'd…
Infact, a sci-fi or fantasy genre *could* have product placement so-long as that product is recreated in a way workable for that environment: If Coke were to want some real estate in a certain sci-fi game their Coke product would have to be redesigned to fit the sci-fi theme. An example would be to redesign the can of Coke…
yea if we could get nanite for characters and solve the technical aspects of weightmapping and animating them sure that'd be great, if the average player has the hardware to play games with these features.
Hi :) Yesterday I release a new free update, I also realized I forgot to post the previous one here :astonished: Coiffure Monthly update V2: This version includes a brand new layering system for the grooming tool. Now you have two way to display your haircards: by strands textures (red section) or by layers (Blue section).…
The instances your talking about are called smart objects in photoshop You can create an image at the max res you want to work in then, convert the layer to smart object, scale down, adjust, and duplicate the smart object layer into a 3x3 grid space so you get tiling surrounding the middle square. then you can open the…
@Toafaloaf You have right about the proportion of the square ... I think I had overthinking about the external shape. the rest of the details like smalls curve added for the shape I did intentional . So, here I fix the square and finished the bake part at 2k maps. Today I will start with texturing and hope I will get done…
The best advice for you right now is to zoom out and use a bigger brush. Do you see how the surface quality on your drawings is really scratchy? Don't try to go in for detail before you've laid down some sold base tones and have the overall form right. Keep the canvas zoomed out to 25%-33%, and never have your brush be…