The paintover is also useful to help identify modular pieces and texture sets as well, which is important to the process of creating environments. This is my general process (keep in mind I'm still a noob at this) - Block out, asset/texture list and test scale ( I work in Modo and export to UDK) - Texture and model main…
Heyyy guess who's back :smile: I've got the shotgun at least presentable, but it's far from finished. It doesn't have all the storytelling I want it too, and the roughness and metalness maps need some hard work. Normal details too. It's been a month though, and I think I'll come back to it when I have more time/experience.…
yeah they largely are a waste of time towards your productivity, you can learn a few things if you actively study the right games (like modular design in something like skyrim) but largely its a leisure activity and what annoys me about game companies in interviews is the inevitable bad line of questioning "Have you…
More updates on this, i've added a blue hue to the scene in the form of the emissive of the roof sections giving off thier own light. The effect this has on the statues and the leaves in particular i really like, so thanks for bringing it up Apohpis :) Only a few more sections to texture now, although i still need to…
Just break that sucker up into modular chunks, that way you save on overall texture usage and the instanced polygons won't kill performance in whatever engine you decide to put this in. It's a little hard to see what you can specifically get away with here as you picture is a bit small and all you wires are blending into…
Thanks Guys. I hear ya Eric! I'm reasonably familiar with the modularity in those tuts, I just don't know much about decals. I feel like its a hole in my knowledge, and I wasn't sure what I was missing with them, what they can do and how they are used. So its not like I think they are this all amazing thing, I just want to…
I think I will model out some stone slab variations and place them in the scene, as I think it will produce a much less noisy version (rather then just using a flat plane with a normal map) For my next project I was thinking of doing some modular building designs, so I think I will Incorporate a couple into the background…
Thanks Eric, I've been wondering about this issue myself. If you look close enough you will even spot this issue in UDK. When using modular meshes that use unique normal maps (and use a single smoothing group as a result) I've had issues where specular highlights would not align, even once the normal map was applied. To…
pilang: That was my original thought process. I'm not thinking of spamming the company if I'm not able to land a position, though. rick: Wow, that's probably one of the best over-all critiques I've gotten on my 'folio. I really appreciate it. I've decided to not let this opportunity pass...since, well you never know,…
Had some more time today :) and here is what i have so far So what i have so far is: M4A1 Lower Receiver Vltor MUR: MODULAR UPPER RECEIVER Barrel 20 inch for AR 15 NcSTAR MPR45 45 Degree Offset Rail Mount Zenit-BelOMO PK-06 Strike SI AR Advanced Receiver Extension Tactical Dynamics CNC Aluminum Skeletonized Pistol Grip for…