I fully agree with Kanni3d & Klunk, both on methods explained and how these are standards when it comes to manually unwrap your UVs. Like, it's normal to spend more time on things that can't be automated. The RizomUV result is quite poor for two reasons : - center edges are messed up (=will need later…
Today was a lot of texture work and a lot of creating rocks for a convincing cliff face. I took a lot of looks at Fortnite's Desert assets, as they provided me the strongest direction into how I should go about doing this process. At first I thought I should make one large, huge mesh to enclose the area. Horrible idea.…
I think with freelancing not going too well, has more to do with outsourcing also. Like no doubt companies like Virtuous have great artists, but its like an assembly line and there's a good reason their rates are way cheaper than what it would cost to commission the same from an artist local to the studio. This is where…
well, you did ask for feedback on your approach at the start of page two. in this case, odium and the others are right. pumping out a ton of assets fast with intent to edit later will only lead to poor quality in the end. in my experience, the edits rarely happen and the artists hate coming back to assets which were marked…
hahah sorry I should have paraphrased that statement with: as a young 25 year old single male, who grew up in a smaller town (which I hated) and that was my own personal view. those are cool points, and personaly for me, thats something I would rather visit for a long weekend every now and then. where I live in montreal…
You can buy cheap graphic cards with 2gb gddr5 (ex. Radeon 7850, "ouhhhh it's very expensive!", in which world do you live?). 2gb it's the standard RIGHT now. PCIE 3.0 offers a huge bandwidth and the i5/i7s the same. PCs are not well exploited, they have 10+ times more power, and with this new "re-edition" they only will…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
Hey dbz123, nice start with the modelling its looking good so far. One question, have you included a lot of these edge loops because you might sculpt them later? If not it seems there are a lot of wasted polys, you could probably drop the count by 50% at least for a low poly mesh. I agree with Iniside, if this is for your…
Well that certainly makes it difficult to put forward my argument, as you've made it clear that you've made up your mind on the issue. The point that I was trying to make is that games and play are different experiences which can be supplemented by other concepts introduced to us through other media. Will game music hold…
When I worked at Neversoft I had premium private healthcare. My dirt cheap German private care that cost around 650 euro a year was superior in every way. Shorter time to see the doctor, less paperwork, more time with the doctor, no limit on who I could see, no 2nd fee when I returned a week later, no fee on seeing a…