I think it looks great and a tree log would work nicely in overall composition. Also, your trees look very good. I had to look very hard to be able to discern them from native Summoner's rift trees. What I think you could do is update your rocks a little If time allows. If not, I'm sure, your next hand-painted piece will…
there's nothing that will ever guarantee an interview, but this is what i watch hawk-like for in portfolios : - a solid understanding of the basics that 3d game artists have built up over the past couple of decades but so many entry-level portfolios completely fail to grasp : every last polygon, pixel and UV co-ord used as…
[ QUOTE ] I base my recomendation to "major" in Evniro/char modeling, and "minor" in FX design, based on the job listings. When I see more FX positions posted than enviro/char positions then I will gladly conceed that FX is the fast track. I mostly say that because I just don't see any place for an FX only guy to apply,…
Good Afternoon All! I'm back to update you all on the progress of my Japanese Bakery Diorama and can confirm that it is complete! Hooray! Below I'll post some more progress screenshots and the final outcome of the project. Thank you very much for checking this out. As always, any constructive criticism is welcome :) Hope…
Now this looks cool. The tree in mid-left foreground with the exposed roots seems a bit chunky down there, and the long branch stretching into the camera isn't exactly clear to me what is going on. The archway shaped tree might look better if it's tapered -- like a normal standing tree that has just bent over completely.…
From what you describe, the "helmet" method is what you might want to try for hair. It's probably not much different from what you've already surmised: You make a shape that matches the hairstyle and use alpha on the ends, and use additional alpha planes for a more layered look. Whether or not all this is welded together…
Its looking good, BUT! it can be better (as always). I agree with Orchidface, the scene is overall lacking. Its rather its boring and feels like there isn't a solid direction to it. Why is it boring? Well to start with hallways are Boring! Don't follow the concept 100%, its a good starting point but conceptualize a bit…
now...Crits time! stevston89: Looking pretty good so far, but the face is a bit strange imho. The eyes go far too back in the side of the head and probably a bit too high. Also even if the concept gives her a quite squared head i think you put in too much jaw and cheekbones. iniside: I agree praetus on not putting in…
You are talking about two different things : is very a very different from I would guess that these classes were not correctly taught. (I have been to a few like those, where the teacher just lets everybody do whatever they want. Good for personal research, but so not good for foundation building). You dont need to 'know…
Hehe Glib that's exactly the answer I was waiting to hear :P Yep those are rare cases shown here (christmas ball, redbull can) and obviously they are not the type of asset mostly seen in todays games. But! Mop was just showing the most obvious examples to bring the point across. In fact, full color spec has a huge impact…