Blender TY btw, i went back over the pictures of bikes id downloaded for reference. Looked at my silhouette and realised some silly errors, thanks for the drag away before i got too bogged down in detail.
Yeah, never judge by looking at the map itself. Apply it IN THE ENGINE/VIEWER YOU PLAN TO USE IT IN and judge it there. For example, if you plan to use this mesh in UE4, look at it there. Don't look at it in Max or something and try to fix errors. They may not be there in UE4.
I'm sorry, I never replied to this. There's a triangular edge to the soot on the right side of the front. This looks like a shading error, because it's such a hard straight diagonal line. It looks like a bit like a low-resolution vertex color artifact.
Here is my first test bake, that I did just to see how the lowpoly mesh would read. I'm really, really happy with it. Now I just need to bake some of the objects separately to avoid errors etc.
weird have you installed .net 3.5 x64? i just seen i had compiled for x86 instead of multi platform fixed that now, but hadnt uploaded yet im going to improve the error handling a bit more
I love this!!! The texture style, the model, everything! The only crit I have is that the molten metal goes grey in some spots and looks like a texture error (especially when it does it on the metal that is just pouring down from the pipe.)
Hi! Just so we can rule out software error, would you mind downloading one of the sample projects from the wiki? http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples And we´ll take it from there :)
thanks @cician08, it's quite noticeable now that I look back at it. it's amazing how easy you can spot errors after taking a break from it. went back to it for another 10 mins and fixed a couple more stuff as well.
My DC didnt even make it into storage before quitting on me! It turns on and runs, but I get a disc read error no matter what I do. My saturn and genesis have outlived it by 4 maybe 5 years
Yeah tried this viewport clipping this morning before posting, it's not so much a clipping plane issue but a clipping issue when using the zoom tool, as if the clip plane is messed up due to precision error from working in this weird scale.