love the style pior, yeah the toolset is really powerful and diverse, in fact it is so diverse that I havent even had time to play with it all yet. Just when you think you know what a tool does someone like pior or this dude tinker( http://www.3d-coat.com/forum/index.php?showtopic=2378&st=40) goes ahead and does something…
I haven't done this myself, but what I have seen others do is to take apart the shell of the composite connector on the 360 end, and get rid of that big chunk of plastic that's blocking the HDMI port. That will allow you to do the same setup as you did with your PS3 that's HDMI to video and composite to audio.…
...Woah?!?. geez man lets make this thread sad and depressing all of a sudden. dude I too are living an half a world away (literally you can't get any further away i am at the polar opposite to my family on the planet) but ease off on Virtuosic, i like his quirk, especially the Christmas sweater idea, haha this is great…
[ QUOTE ] [ QUOTE ] its called publishers forcing developers to make the types of games that sell. Shooters sell. [/ QUOTE ] i'm looking at the UK all-formats charts now. In the top 10, the nearest i can see to a shooter is Crackdown at #8. Then, the next shooter is Medal of Honour Vanguard at ... #23. Gears of War #24.…
sculpt is nice, but The texturing is noisy and very generic all over, as if you just threw masks/color on to everything to act the same. I would make the edges lighter then the planar faces. Add a small gradient from bottom to top and also make sure that the faces that are faced more toward the sun, is more bleached. So…
Hey man, thanks for the reply! I can see you were nearly in the same position as me haha. my only problem is that i live in London and the living costs here are extreme therefore I am thinking that QA has absolutely no benefits except somehow being connected to the industry - even though our art studio is located 40 miles…
Sad situation and one many more people find themselves in unfortunately. My first advice before anything else is decrease your depression and stress level, whether that is going out with friends and try to put your mind in a positive state. If your wondering, why I am telling to not grind more and get back to fixing your…
Wow, I didn't expect it would be so straightforward. Not polished like your work EQ but the plan was to make it as fast as possible from a raw scan to an in-engine screenshot. It probably took me less than two hours shooting included and I never even opened photoscan before. I used my Note 4 at max quality settings for…
Just modelling, unwrapping and texturing a weapon (a prop, really) to specification/concept without animation? 2 weeks is maximum - this would be an outsourced hero asset. i'd be looking at 7 days at most really for an average model. 8 hours blockout / rapid back and forth iteration between client and you (ensuring that…
The best situation is to get an full time art job where you're surrounded by stronger artists who can assist you develop your skills and you're applying what you've learned at the same time. So 40 hours (not counting overtime) in a studio art department + 20 hours practice (4 hours committed after work per weekday) + 20…