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Re: Gears of War 4 | The Coalition - Art Dump
Reply by
avenali312
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Nov 2016
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Featured Artwork
It's almost overwhelming how awesome all of this is. Looking forward to some great environment and weapon work soon!
5 results
Re: First Gun Model
Reply by
dazzerfong
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Feb 2014
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3D Art Showcase & Critiques
To make the gun more holdable, soften up the edges near where you'd hold your weapon.
2 results
Re: Chris Cunningham | Environment Artist
Reply by
R3D
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Jul 2014
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3D Art Showcase & Critiques
Art side, i think you should remove the weapon it's buy far your weakest piece.
2 results
Re: Small team looking for artists on FPS game
Reply by
riklopes
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May 2013
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Collaboration & Unpaid Work
Hi there, i would be interested in doing vehicle, environment props, weapons. email me at henriquevlopes@gmail.com
2 results
Re: whats best closed or open meshes in UDK
Reply by
JamesWild
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Jun 2012
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Unreal Engine
It uses the visible model as collision for weapons, the convex/per poly collision is just for rigid bodies and pawns.
Re: (Blender) Need help with Team Fortress .mdl files
Reply by
ironbearxl
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May 2011
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Technical Talk
Didn't someone upload a zip file with all the tf2 stock models/hats/weapons in the TF2 thread?
Re: PETROL/BLOOD Arsenal
Reply by
Arsenal
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Jul 2014
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Home
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Contests & Challenges Archives
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Petrol/Blood
Thanks Suba! Finally finished his armor and weapons. Gonna detail them out this coming week.
Re: how to quickly create enemy characters
Reply by
Brian "Panda" Choi
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May 2015
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3D Art Showcase & Critiques
Couple of ideas: 1) Socketable accessories 2) Retextures 3) different weapons 4) enemy sizes
Re: Darksiders inspired Chaoseater
Reply by
Squals
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Feb 2013
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3D Art Showcase & Critiques
Hey Sam, Good choice on the weapon, I did the same one last year. Was alot of fun.
Re: i need help on how to make this m1911 pistol
Reply by
Racer445
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Jun 2012
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Technical Talk
polycount front page http://www.polycount.com/2012/06/22/weapon-creation-tutorial-m37-ithaca/
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