Haha cool idea. I like the style, it looks very similar to her already. Something about the general head shape seems off to me. It's hard to put a finger on it, but I'd say it's a tad too round and soft for Bean in the last image. It's hard to tell though lookin at reference images as it's very stylized. Looking at this…
Wonderful characterisation! I really love the humour. By coincidence, I did an alien as a dog too, but mine's only in it for a few seconds as part of a larger scene where he's on a leash in a main street with Preddie taking him for a walk, so completely different. Did you keyframe it all in iClone, or use mocap? And what…
I like where you are going with this. Few things: I dont know for sure, but the part of the wall with the window where the wood is slanted downward looks odd. I think the wood may be straight but id look for refrence to be certain. The arm chair is weird from the front, not sure why, it looks like i can see the sides from…
depends on what you are making If you are making a swrod/shied or anything that has hard edges I suggest you follow this workflow: http://steamcommunity.com/sharedfiles/filedetails/?id=123397498&searchtext=lennyagony But if you are making cloth and soft edges stuff, making everything in Zbrush is fine. However if you learn…
Looking great! The text is a nice addition. Personally I think the metal reads more like plastic at the moment, maybe because the specular is quite soft in some areas, especially the top piece near the hammer. Maybe play around with sharpening the specular grunge details/adding more of a colour tint in the spec map? The…
Has anyone played Verdun? We strongly recommend it, it's a great example of how a soft-controlled motion blur effect can really add to a game overall quality and feel, especially when it comes to first person shooters. Be sure to check out the latest Unity 5 trailer, greatly improved since its early versions.…
To me the more realistic proportions and colors seem more interesting than the exaggerated WOW style you see way more often! For example these soft wood-textures. I like them! ...but anyway, the leaves should be bigger. Both composition-wise and because they dont make too much sense beeing that small. And what Nosslak said…
Yeah thats the next step after what I uploaded :) the only human parts are the midsection, head/neck, arms/hands and a little between the pants and boots. The rest is pants, boots and sports bra. Heads way off atm because I fixed its size in maya with soft select but I need to shape it a bit better now :) Where were you…
Looks great! I like how clean and simple the shapes are, especially the outline of the eyes. I have just a couple comments. In my opinion, it would look better with a flatter mouth. I think having the lips protrude makes it look a little too realistic. The breasts also seem a bit pointy given how soft everything else…
AlecMoody > yep, never seen this thing not working afaik; history always brings some nerves when not checked properly :) pasha_sevez > huh? What you're showing right now is just something we already know. Maya has his own triangulation algo ( but you can change it to force it clockwise or counter ) and if you do not…