I was able to update the newer basemesh with some updated fixes with the anatomy. I didn't put any additional details yet, because I want the form to be anatomically correct before I redo the upper Suit. i I also made a small concept of how the suit might look like from MD; but I think I'll sculpt the suit from the ground…
Well no one else for some reason or another hasn't mentioned anything about updating textures. I find that if you decided to update a texture file for a piece you will end up having more than one, unless I am missing an option I do not see a way of clearing out unused textures from the materials section. Other than…
Just hit lvl 2 with my rogue. Took about 10 hours total. I'm just wishing I would have taken dual wield as a feat from the get go :/ It seems to me that Turbine had better have some big updates coming for this game or it's gonna die out quicky. Damn shame too. I mean how can you take the biggest license in role playing and…
@Snakos hey man tnx for input. I think I was using the normal blend node for the first attempt to mix 2 normals together ... but one of the noise normals I put on was too intense an I lost all my baked normal information. So I have decided to throw out the old material and start again. I think I have done a better job this…
Hey guys, got an update here. I've built up a new brick texture(Just diffuse/normal maps). My plan for the buildings is to tile the base textures over using texture coords then and then overlay some details like dirt/rust/water/etc. @Prtofdacrowd Thanks a lot for the C&C. You gave me a bunch of ideas for the buildings.…
Update! I've been working today on the model! Here are the updates I've done: [ 4 ] Added some detail to the hands, fixed the nails and retouched some proportions. Still WIP... _________________________________________________________________________________________________ [ 5 ] Added the heart hole, trying to keep it…
Psyk0: Cheers, Head anatomy check, edgeflow not so much. Though seeing peoples workflow help as I'm still at a lose on "good edge flow" I do follow the contours of the face and where muscles should go, but in the midst of it all I get loss. Thanks for the videos I'll definitely check them out! Just for fun. I always love…
Very cool, man. I check your site for updates often, but unfortunately you don't update quite as often as I check :P. That's a hint... Great work, and I love the large-image showcasing. But it doesn't quite seem to work well in my browser. after clicking an image, it's impossible to scroll down the window to read the…
Just bought HL2 today! It only took me 5 hours to get it up and running from start (installing) to finish (playing the first level) That includes approx 30MB of patches for HL2 and CS:S (downloaded @ 40Kb/s) which as soon as HL2 finished updating I switched CS:S over to "do not update automatically" and deleted the local…
raul Thanks so much for the reply, advice noted! I updated the original post to remove the thumbnails. A modellor test is part of a job application, it's the first step if they think you are good enough they do a telephone interview... The bookshelf definitely needs work on the texture side as it does stray from the…