Hi I'm using Vue 9.5 xStream to render some sky textures, nothing else. After the render is complete there are lines stretching over the texture like you'd usually get from a compression issue. This is before importing into Unreal, so I can see the lines in Photoshop after exporting from Vue as a PNG or Targa. I'm…
So I have no problem hooking up 6 textures into a maya environment cube node and then plugging that into whatever part of the shader I want it to render on, let's say the diffuse. But the mental ray environment cube doesn't seem to work at all, I put my 6 textures in, plug its out colour in the diffuse colour and it…
Stager already outputs Object and material masks + depth + denoised render + raw render if you output to a PSD file. This only works with the CPU mode right now though but will be available with the GPU render in the next update. Scattering system, we'd love to get to. You can scatter stuff in the geometry graph of…
https://www.artstation.com/artwork/BX1ZPz Hi there! With this blog, I want to share my progress on a project I made. The goal was to have a Tomorrowland themed cinematic video of a book. I am now improving the project by applying the feedback that I received. Feel free to add your own feedback in the comments! Final…
PBR are render guidelines to assure that rendering looks the same across platforms that incorporate PBR workflows. BRDF on the other hand is an algorithm that calculates light. PBR render engines use the BRDF algorithm to calculate light. From PBR's wikipedia: "PBR topics that deal with surfaces often rely on a simplified…
Hi! I'm Clara (aka Vegel), I'm a 3d character artist and today I would like to share some of the work done for Oden ^^ first title now in development by Rattingham Studios! Artstation - Clara L. Vegel You can see the statue in the trailer above. ^^ I sculpted everything in Zbrush and textured in Substance Painter, then I…
Just a short example. If i decide to update the latest maya version without the go from my pipeline TD. The following could happen. Next morning 80+ Artists would update there prefs and install the first 4h the day custom tools they need. The layout department would inform the TD that they cant work cause there is no…
Thanks again. Oh, and I wasn't talking about real time lighting effects, I know that isn't an option. Even basic lighting effects, you're talking about halving your framerate at best. More advanced lighting effects you'd be talking about being left with say a quarter of your unlit polygon budget. Even Pixel Bender,…
Really I don't think this will be the end for Halo. Just like Laura Croft & Superman's deaths didn't stop those francises they will find a way to do another one. Be it a prequil, a spin off or just screw thier fans out of an ending again, I don't know. I just know that Bungie does halo and they do it pretty well. But lets…
All the sculpt work Is complete, and now I am trying to get some good renders. I don't have a specific method just trying a lot of things in zbrush and photoshop to get decent result. The render are low res atm. I saw a tutorial on how to get high res renders so will be doing that this weekend Also made an attempt to pose…