I'd recommend xnormal for what its worth. At my last job the workflow was something like: a) Block out model in 3dsmax b) Export to zbrush and create a high poly sculpt c) Export the high poly object for normal mapping d) You'll probably need a better low poly mesh at this point than the block out. I'd normally decimate a…
And you are required to shout it like an overly excited, poorly dub'ed anime character. anyway... Judging by what I've seen. They are using standard LOD techniques. Somethings look baked but then some meshes obviously use tiling textures. I don't see anything too out of the ordinary, I don't think they are doing anything…
Hi Sean, good start. I know it is a WIP and many things have been just blocked out, but I put together a VERY pernickety paint over to highlight all possible issues. I hope you take it in the good way, not as useless criticism, but a way to increase your modeling accuracy. A. Take a look at actual curve B. It should be…
Hi Shade117 pro, This latest image is already a lot better in terms of colour compared to the previous :) The colours of the shadows are nice and could even be a little darker near the tighter regions for a more pleasing ambient occlusion. In case you haven't already looked into ambient occlusion it's the regions where…
[ QUOTE ] Pak, I think he was referring to the Matrix Online when he said "craptastic" ... you know, even good developers turn out crappy games now and then. An insult against a game is not the same as an insult against a whole studio - I bet some people who work at Monolith would probably agree that they don't think what…
PLAY WITH DEVELOPERS - JANUARY 2011 Yesterday we came back with the much-missed ‘Play With Devs’ game matches between us, Spiral Game Studios, and you - the fans and gamers of the world. We played quite a few rounds of our early modding endeavor, the ORION: Source Multiplayer Beta (www.orion-project.net). We had a great…
It's not one but a few unfriendly issues that keep me from enjoying UnrealEd. UnrealEd's UI was created with CAD ppl in mind, but the biggest user base is players who already know one set of controls, WASD. I'll use what I have to so I get the job done, but that doesn't mean I am going to enjoy it or it won't take me…
yo I'm back home.... Little water at the entrance in the jouse but this is the shoes space, nothing bad ^_^!! About Nagoya I watch the TV and some street was under 50cm of water. Als the middle of the Typhon crosse this town!!! (I'm not sure but maybe 1m somewhere..) In Tsu we go heavy rain,. but the town seems to have a…
this shit just arrived yesterday, my girlfriend ordered it for me :o 1 x WD-2500KS Western Digital Caviar Blue 250GB 16Mb Cache Hard Drive SATAII 300MB/s <8.9ms 7200rpm - OEM @ GBP 31.95 each (Ex Vat) 1 x IL-E8400 Intel Core 2 Duo E8400 2 x 3.00Ghz 6Mb Cache 1333 FSB Dual Core Processor @ GBP 119.00 each (Ex Vat) 1 x…
This is my prop submission for the Bi-Monthly Environment Challenge: https://polycount.com/discussion/231681/the-bi-monthly-environment-art-challenge-november-december-81 Concept by Victor Maillet https://www.artstation.com/artwork/2qaA6Y Blockout in Zbrush and further modeling in Blender (this is first iteration of the…