Quick question. For the vehicle, when you say 2 512 x 512 textures, do you mean we can use 2 512 for diffuse with an additional 2 512 for specular? Or do you mean 2 512 textures used for a diffuse and whatever else you want? Right now I have 2 textures sheets for diffuse, specular, and emissive
Yup, Marmoset has a tool where you can paint where you fix projections, and people have in Substance setup workflows to blend between 2 projections https://www.youtube.com/watch?v=cVPJwMivw5I https://www.youtube.com/watch?v=sGC2X6Qazvs