Heya, Long time no see! Did a whole bunch of work on this during the past few days, so here is an update (that's a little further along than I'd have liked). All the sculpting, retopo and uvs are done, as well as the textures! Here's how she looks so far, in all of her current creepy glory. As well as a simply updating…
Say I want MaterialA to be used on objectA and objectB, but I want to use a different texture file for each object. Is there a way to do that in maya? analogous to material instances in unreal engine thanks
I still have to port it, but I am developing it in a way to make porting as quick and easy as possible. Thanks, I appreciate it. I can definitely test it out for you, but you are going to have to arrange them into the five different cube types for me since I don't know what goes with each other. So say you generate the…
Thanks @lotet @bigodon @AlanSMitchell @Sebvhe :) I want to share some details about the material I've put together that's driving the look of the trees. (with pictures!) It's been an iterative process as I've discovered I need a new type of branch in some place or variation in snow density on a macro and micro scale. New…
StefanH: thanks man. i was looking at something similar in a guide in the UDK documentation. there's still something weird going on with mine. ill hit that problem near the end close to the finish line. still some stuff to do, but its very fun here on out :] here's the first pass at lighting. the brighter lighting on the…
in terms of asset creation, im not entirely sure it would matter if its linear or non-linear. It would depend on how each was designed. You can easily take a linear level and flesh it out into a mass sandbox style level using all the same assets. Maybe a few more tile sets for rooms and such, but for the most part, you…
We should have a new release build on gumroad this week. The latest builds are really robust/stable and overall the tool seems well polished. I also wanted to share the a roadmap for the next phase of feature development: 1) Improved control over projections. Skew mesh support but also we want to experiment with some…
14 years old? That's excellent texture work for someone your age! I'm much older, and I still can't texture that well. I agree with some of the other posters. It wouldn't take much to learn some rudimentary 3D skills. If you prefer texture painting, you can still specialize in it. I certainly think you have the necessary…
Thanks a lot Bonzaj, this plugin is awesome. Now i cant even think about using only maya itself to show my models, with 16aa this gets very accurate and with a great quality to show. The diffuse scattering is pretty great! I wanted to mention is on the texture mixer node Is there a way to use a black and white map to mask…
...I think the actual problem with this is the lack of actual in-app interface/workings. If I wanted this in Blender, where's the UI to deploy the actual AI functionality to the 3D workflow... I think many of us would want some sort of interface to tap onto directly in-app, from applications like Blender to game engines…