I know the theory discussed in that video will most likely apply to every engine but how about the practicality of it; does the UE4 has a similar shading workflow as the UE3 ?
tnx scudz ^^ a first wip, im sculpting the entire character just to get a feel for the anatomy of it. most stuff will probably be covered but still its good practice
jordu schells podcast is both funny and very informative if youre into some stories about practical effects in movies and traditional sculpting http://schellstudio.com/blog/nerdcast/
You know Polycount is epic when you practically have to recap over half of the stuff on the forum! This is truly the place of champions. And thanks for the recap plug, again!
Just keep practicing, learning, and improving. Seek out critique and you will get there eventually. It takes a lot of work, but if you really want to do it you can.