I pretty much associate halo with Reach or ODST, it seems like the recent spartan designs are more on the side of Gundam or vanquish than the industrial and simple forms of the old school designs. Kind of a shame in my opinion, but I guess they are just trying to show their take on halo and I am certain many people prefer…
why is everyone against structuring so much? i will sure as shit never let my kids play hatred or postal, or sit on voice chat in cod harassing people. IIRC the question wasnt "my kids like games a lot, they play everything, how can i take some of that away?" but instead "my kids are interested in games, do you know some…
Wow I opened this and the LowPoly Thread and I'm in heaven :0 Awesome stuff. I see some PJ'ers in here too : ). Well instead of spamming this with a ton of old work I'll just post 3 old things and a little menu I'm doing at the moment. GB palettes are really fun! Also if anyone's up for talking about pixel art or seeing…
Hey np dudes & dudettes. Hope they are useful :) So, I wanted to put this in here also. It's my school project back in the day from Qantm 2003, I wanted to put this in here just for old times sake and to immortalise this stuff so I never loose it again. I dug it up after looking at some super old work inspired by that past…
I just wanted to post my other environment project which is a Nature/Old Ruins type of environment. This is actually an old quick project I did just to test out Unreal a while back. Now, that I got more time at the moment, I decided to continue it again-- and keep working on it as planned. I'll be pretty much working in…
Hey, Utte. Some characters can open their mouth, just like Darius, and Darius is a old model. There is no standard I think, maybe the current katarina has no open mouth because the old model also don't. Or because her face is so small that there is no reason to put that open mouth. But like a said, Darius has a small face,…
Snap your objects pivot to the grid. The objects pivot is what most engines use when they place meshes. Some exporters won't use the objects pivot but will use the pivot point of the world, so on export you move your object to 0 0 0 and then export, or just make sure your objects pivot is set to 0 0 0 and check how it…
Decided to re visit an old game rez model I did of Finn from Adventure Time, dug him up out of my old hard drive still in a T pose and uvmapped game ready low poly and all that. Not finished yet but I did some posing, added the sword and rug and did some sculpting. I think I may add some wood flooring under the rug and…
I think what he means is creating meshes to have good triangulation. This means avoiding fans and long thin polygons. Back in the old days polygons were sorted using their centers. Not using a per pixel depth buffer. So you would get something called z-fighting where polygons would 'pop' and draw in front of polygons they…
looking goood... Anything any of us can do other then give you all some space? If you need another arm for writing anything let me know I ran gameadmins.com for several years back in the day, writing articles, comics, etc.. One of my articles: http://gameadmins.com/modules.php?name=Content&pa=showpage&pid=32 my old quake3…