Here is an update I intended to post -before- replying to Vig: This model texture took me longer than the last, but that is because I was having fun in Illustrator coming up with logos for the different flavors of Xtreme Sodas. Here is this other vending machine: A closer look at the logos: And a side by side look of both…
Definitely reuse/overlap pieces. You can re-use a ton with this model. How much reuse depends on how dirty/marked-up the texture will be. Dirt or rust patterns can make repeats much more obvious. Each pontoon could re-use the same texture space. Left and right sides of the car body could use the same texture. If there's a…
For something like this wallpaper @Nosslak posted you could do a full 0-1 unwrap for your "full" wall piece then just half, and quarter it where the mirroring happens for your "half" and "quarter" wall segments. Usually modular kits work in set increments so depending on the texture this is doable. You'd then use decals,…
I'm enjoying the characters and artwork that's going into this game! A small bit of feedback... While watching the teaser trailer for the game, I noticed the camera movement is directly tied into the character's root. meaning... If the character moves, the camera moves instantaneously, resulting in a somewhat unsmooth…
The steam cannot carry the particles in any dangerous way, which is why different places are getting readings that aren't anywhere close to dangerous, details on that available elsewhere. Everything still seems to go back and forth over there, with reactor 5 and 6 apparently controlled now, and I've heard mixed news on if…
I would model it in a modular way. This will help reduce texture count and will help with visibility culling. Add decals and decorative models for variation. As for the modeling, I would make sure each room is on its own, not attached to the others outside it. For example when you are in a room and you turn away from the…
Nice, I appreciate all the insights into this! Relying more on the normal map for details and mirroring + decal sheets for unique details will be the approach for my next vehicle for sure. I should point out that it's 21k tris, so around 10k and some change in polys. There are plenty of mistakes here that I won't be…
Cryengine 2 has realtime ambient occlusion. so no need to bake it in in common scenarios. :) Reall fresh piece of art. Is it for a mod or something? If it looks not taht good from distance maybe you can tweak the mipmaps by hand in photoshop with a little color correction. I lost a really good artice found on gamasutra…
Alright, so a little delayed. but here goes. Still not working, I have the latest drivers for my 6800 gt(could the card be an issue?) DirectX is up to date. I've downloaded the 7.6 full and installed it. I notice when I run crazybump, screen flashes a bunch, and it takes its sweet time to open. When it does after only…
I dont have a set process, it changes according to what it is I am texturing but basicly I try to do this. 1st layer base colours(usually 2 or 3 solid colours) 2nd layer lighting and shadow 3rd layer details (decals, paintwork, scratches etc) sometimes 4th layer(baked AO on multiply) then more layers get added inbetween…