Hey! I'm Hieu, a 3D character artist looking for full time employment. I currently reside in The United States, Virginia and available to relocate. Find more of my work at my Artstation. Recent Work:
We are require a creative and professional sculptor to create and pose character models for 3D printing previous experience preferred, commission paid per model please reply [via PM] with link to work thank you.
This is a character I modeled in Blender.I couldn't find an equivalent to the push modifier for the clothing, and I'm not sure if anyone is familiar with Blender here.
WIP of my 3rd character ever modeled. Using maya... trying to get effective edgeloops. Body will be finished in a few days, along with some alpha mapped hair, mustache, and beard. Followed then by some armors.
Can anyone reccomend me a cool character lighting tutorial? Doesn't matter what app it's for, as I'm guessing I can replicate it in Maya (just as long as it doesn't involve using Vray or any of it's lights).
just want to know if people think i should up the poly count of this character that i created for a mobile game and now only want to use it for beauty renders for portfolio. its currently 4700 tries.
So I need to put some stuff together for a portfolio and thought I'd start with a character. here's what i have so far, mostly just the face. C&C is welcomed, thanks for viewing.