I'm having the same issue with the Disney GGX Gloss export. I'm updating Java currently, and I will post an edit if the situation has improved or not. I forgot to mention that I'm running 1.4 of the Quixel Suite and using Photoshop CS5. I checked the name of my export folder and set it to "test" and still no luck. I forgot…
The general rule of thumb is that your portfolio is only as strong as your worst piece. With that in mind, I use this site mainly to see what the bar is set to; Try finding the most visually stunning piece in on the forums that matches your style. Your worst piece should be 10 times better than that. Using that mentality,…
Are you trying to turn the model that high in world space? If you can run that on 4gb smoothly, I'd like to have your settings.... My comp is: ASRock Z68 Pro Gen 3 Imtel i5 2500k COOLER MASTER Hyper 212 Plus 2x8 G.SKILL Ripjaws X Series 2x2 OCZ NVIDIA SLI-Ready Edition OCZ Vertex 3 VTX3-25SAT3-120G 2.5" 120GB SATA III EVGA…
Archievision: You said you couldn't find any organized tutorials? Epic's UDN has over 100 tutorial videos for all topics UDK. That being said, I like what you are doing and I think forums help people grow leaps and bounds. I think the maps that were made with the UT assets look good, but if you are talking about starting a…
Okay, following the advice from Adam, I split the textures into their own images, added them to my scene as diffuse maps for the materials, and reassigned the faces the correct materials. Then I did as was advised and scaled up the uv shells. I centered each shell then scaled by 1000% to get this. I cannot help but think…
Ahh interesting, i heard the lighting issue had to do with opacity maps with gradients in them, probably used for plants or something of the sort, not lighting correctly. So then is a opacity mask less costly than having 2 more tri's on your model? I guess thats why they have lead artist and technical directors to keep…
i remember that game... rmit? (it's chris :P) Flash site was loading pretty slow and while it looks nice it distracts from the actual work imo. Alot of sections too, i'd reccomend trimming it down to a 2d section (throw the more finished sketches and concepts in there), then do a game art section. Might be an idea to pick…
My laptop is my only machine, so I do need a good card. The Macbooks have ati x1600's that are underclocked from the standard 450 mhz down to 250 mhz. That pretty much blows, and sends performance back to the last generation of cards. My 1500m would stomp on it all day long in every possible scenario, I have a larger…
In this case because your wall is so uniform and flat, I think you would be better served by using a single quad as your low poly mesh. Doing it that way though you'd need to adjust your high poly bricks so that the sides flare out a bit as they go further back into the wall. That way they will show up better in the baked…
Okay, so here's how my gun turned out: 6281 tri -- 1024X2048 Textures Maya Viewport I ended up aiming for as close to 6k tri as possible, since that seems to be around where most next gen guns are that I've seen. Also, there are still some minor normal map issues, most notably on the sight there in the screen where the gun…