I'll be posting some updates from my backlog. First off, I started with some simple buildings, very basic primitives, stacked and arranged to mimic art-deco architecture. You can see the small curved piece on the right side, multiple buildings are created from this one piece being duplicated and re-arranged. These aren't…
Was on the fence about redoing the UV's. but here we are, mid night, Re did a bunch of topology all over the gun, hoping to get a full "Pre-Final Test" bake done while i sleep. lemme know what you guys think of the new layout. I'm hoping I've resolved most the issues with the previous bakes. And now I've mirror and…
Thank you Wonkey, Well I had a go at creating some wire frame sheets with all the necessary information, although I am a little unsure of the composition/format. Should I have more UDK wireframe shots of different aspects of the environment? @Anthy, Something I need to get around to! Will upload it when I update the…
2cat, I think some of the complaints about the Nitrous viewport are still justified when you look at it from a game shading point of view. (Lack of shadows and transparency is not something I am happy about). But other areas of the viewport have been improved so it is better then a few years ago. Eg. I no longer have…
Sorry guys - was very busy the last days and hadnt the time to show any progress. Thanks for your replys @ Tobbo: thanks i will ;) @ Harbinger: thanks for your hint - i added a detail normal map - looks alot better - what do you think ? @ Mistry10 - thanks dude, good tips - textures are still wip - ill add some decals on…
Well, the UDK comes out every month and Epic epic try to update the doc each time. I guess it's an easier way to update a website than doing an offline doc. They can also lock some part which become only accessible by the licensees. Otherwise, the videos are worth it, they don't cover the same topics. I'm curious to know…
The updates a day late but I was able to do most of what I wanted to over the weekend. I made a somewhat destroyed tower and a few larger walls with battlements to fill out the background. I also made the tiling debris texture but wasn't able to make the meshes for it. Now that I have the tower and battlements modeled I…
michaelmilette: Thanks heaps for the advice, I agree with you. It's funny but little things like that you don't realise till after haha, but next time i'll be more efficient :) So another sporadic update, i've been busy doing props and stuff, here's a bin i made, i'll post some other junk up but it's all rather boring and…
Phew. I haven't abandoned this thing, no worries! After months of struggling to get back into a daily grind of personal work, I'm getting close to finishing this project. A few more days and I'm hoping to put this bad boy to rest. Thanks Eric! I'm glad to finally being close to wrapping it up so I can start something new.…
I was able to update the newer basemesh with some updated fixes with the anatomy. I didn't put any additional details yet, because I want the form to be anatomically correct before I redo the upper Suit. i I also made a small concept of how the suit might look like from MD; but I think I'll sculpt the suit from the ground…