The overall layout of your site looks fine to me, but I think the actual content could use some work. Your models all look great, but some variety could be added. All of your work is very stylized (which is not inherently a bad thing), but I think you'd stand a better chance of landing a job if you had some more realistic…
I exported the high and low as .fbx. As for the UVs they are not as packed as they could be. I just wanted to get the model unwrapped quickly while minimizing stretching. I have attached a photo of the UV layout. And lastly, I did use a cage. From what I have read the cage needs to have the same topology as the low poly…
Thanks Cholden. lol I was really trying to see if there were any glaring issues with the layout of my polys. I really am new to it, so far I've mostly just worked in evenly spaced quads on other models so they would import to ZBrush. And I've done nothing but organic. I'm trying to get a feel for how I should be…
Nice one. I'm digging the colors and layout. Simple, to the point. Right now you wouldn't gain too much from converting to CSS, but as your page grows, the benefits of having it CSS would grow too. I used these two sites to help me figure out CSS, as well as the Dreamweaver help file (which is awesome).…
I have not tested it but what would be nice is some kind of a button that if you hold it the menu will temporarily swap to the mouse position so you don't have to move the cursor to the panel. As soon as you release the hotkey the toolbar hops back to where it was before. nice work though,- any info on the structure - like…
Thanks for the response guys. Looks like ShaderFX is the way to go. After some time experimenting, I was able to get much closer to the look I was going for: And here is the node layout, just in case anyone is curious: Looks like I will need to take your advice Neox, and detach/re-attach the window glass, because only the…
I find it strange how a few people don't like the new dark ui. The bright grey was definitely harder on the eyes. Which is why I loved Max 2010's default layout. As for changing the ui color, ditto what MoP says. Isn't there a UI customization window where you can change all the colors of every single window/toolbar? Or is…
Thanks Snight! Here are the flats. Some parts are symmetrical and i must say i didn't do a very optimized UV for a game model. Too many rectangular and T uv isles, and a dirty uv :( Being a personal work and done just for fun, that minor aspect is something that does not matter at all, and it's because we can bake all the…
Thank you so much for the visual guides Makkon (and also thank you Elysium for your input as well.) I admit I didn't use an image for the side profile of the head, only the front, and even then just the face and not the entire head. I was planning on overall roundness/preportion as a finishing step after trying to untangle…
That helmet is pretty boring looking, don't you think? How about taking that goofy thing off and putting an actual face underneath? Also, there doesn't seem to be a lot of consideration taken into the general layout of the model. How about adding some asymmetrical areas to the model to make it more interesting. The…