Yeah, Cross project dependencies is what I meant. Whatever material you do it always has something , an edge , scattered details or something from other materials you need auto-updating if you tweak them in other places . It all quickly turns into a Gordian knot of long reaching relations and sadly Substance Designer does…
it can happen but most of the time you will need to cut your teeth in the EU first and get some experience under your belt to be eligible for a work visa in other countries. A lot of the time your work history/experience needs to be proved that it is higher than any local candidate in order to get a work visa. For senior…
Tiled Bathroom Environment View on Artstation Showcase Thread [Posted July 2016] [Posted July 2016] [Posted July 2016] [Posted May 2017] Long time, no update. I've been working on this bit by bit, making small changes every so often over the last (almost) year. For now I'm finished with this, although I might come back to…
Find concept art of a scene you really like and recreate that in 3d. Analyze the composition choices, edge treatment, shape language, local color palette vs lighting. Then recreate that scene in 3d. Compare it to the concept art. Make adjustments as needed. Then when you've hit the point where any tweak you make seems to…
I recommend Wacom's Intuos Pro series tablets where you can pick from three different sizes. Small, medium or large. https://www.wacom.com/en-us/products/pen-tablets/wacom-intuos-pro Quality tablets IMO. I'm using the previous generation Intuos Pro Small, which is still amazing. I prefer the small one, since it's compact…
I guess for me and the stuff I am doing it's a compromise. not going for photoreaistic, but not totally stylised either, so some kind of simulation as a base is a must ( not really using scans) I am looking forward to the blender cloth brush being included in the main build, looks awesome for local detail Jose , that…
@metalliandy I think you are getting a bit confused. last time Panda was in London we all met at a 'gamers bar' in Dalston. there was about 10 of us. you are talking about that Parcelyard place at Kings Cross, which was after that 3d game dev conference thing, so that day always pulls in an abnormally large crowd of…
Depends. From this angle it actually looks like the eyes are part of the mesh, before I'd assumed they were separate subtools. Since your model is symmetrical (at least it looks that way) you should be painting/sculpting with symmetry on, I notice in the first screenshot you definitely have symmetry on so I assume you…
That's not necessarily a bad thing. I worked on a project making training software for the local oil industry. The software was aimed at beginners and it tackles issues like worker safety and proper maintenance procedures on stuff like diesel engines (changing oil, disposing old oil, etc.) and oil rig structures (lots of…