I was docking it on the side too but it always felt like an afterthought and seemed more cluttered and chaotic than when it was docked horizontal. I switched back to horizontal when I started using outliner, now I can't work without outliner, I'm a layer nesting freak. It's a shame the max scene explore hasn't adopted…
ok just checked that uv at the bottom, its not touching or going over the border edge. as for polypaint info i was working on multiple layers but i baked them all down. heres what my layers and other settings are looking like. I haven't tried xnormal yet, would it create a diffuse from the polypaint of the ztool? if i cant…
So far pretty cool looking. One of the things I noticed though when looking at your texture flats is that the tattoo on his arm is flat black. If you want to, you can set the tattoo layer to multiply, drop the Fill opacity down a little (so you can see some of the underlying arm texture, but not to much), then add a Layer…
Hey I was curious if any of you know how to convert maya Y up normal to Y down? Is there any way to flip maya normal Y axis to get it ready for a game engine? I hope I odn't have to reflip and rebake every normal layer that I created. Anyways here is an update. I errased more of the scratch layers out and also played…
Yes the main thing you are looking for in one word is basically MODULAR. Yes PSU's are always removable, by nailed down i meant is it standard modular or built with that chasis and Mobo in mind... basically, can you swap out parts and upgrade easily towards the graphic at a later date. Im not trying to harp on the PSU, its…
hahaha Thanks guys for the feedback:- Echelon-IV:- Cheers,yeah I wish id given the butt a tad more space than I did. KeyserSoze:- Thanks for the feedback,ill have another mess with it in between my shifts later today see if I can ump it us abit. Rockstar:- Good advise man,again ill see what i can do between my shifts.…
i agree, i like these a lot, id like to hear your interpretation of what your saying here, or if its just for art's sake. if your rocking seperate layers it'll be easy to add a layer style for a drop shadow to really make the foreground pop. but i think its a purely artistic call, as the pieces work for me the way they…
^^^^It's because everything was mirrored. Looking better on the skin. To roughen up the skin a bit try picking a light color and using one of the speckly brushes in Photoshop (if you're using photoshop). Make a new layer and paint a whole bunch of speckles over the face and use slightly varying tones. Then play with…
I think the arms need some more musculature definition. Also the wrinkles in the cloth seem kind of weird. Like there is a discoloration around them? It looks like maybe something happened when you smudged on a blend layer perhaps. You could pack the UVs more efficiently. Some of these things could be mirrored. The macro…
This problem has to do with the way Windows handles the different layers. If you have something in the background layer that constantly refreshes, and Max on top of it, it'll break stuff like that. Someone mentioned UDK, but any video-game will do it. iTunes will also do it. Try minimizing everything so that you only see…