I'm not sure if I can say or not, but I suppose I can give a general brief and say that the piece was supposed to be an entry structure and door to an area/compelling scene with visual history to it. The Gears were a decision I struggled with since I wanted to use Zbrush to make them, but in retrospect, that probably was…
I don't think there are many full-time jobs for toy/statue/mini work. There is a lot of freelance work floating around though. You can find some miniature game companies that require cg artists on kickstarter. I've managed to get toy work with just a game art portfolio, so I think you just need to demonstrate good…
upgraded to 2016, and so far I have to say I'm appreciating the updates. I haven't used it too much yet so I will have to save full reactions for later, however one thing that's just killing me is there's a bug where hotkeys will just refuse to work until I zoom the camera in. I'm using a tablet pen for modeling so I'm not…
This took about five minutes to set up so the settings are default. The walls and floors are built from scaled cubes so there is a split in the middle of the walls and floor. There is no visible seam in the lightmaps. I lowered the indirect resolution to 0.2 to speed it up, it takes about 30 seconds to bake the lightmaps.…
Upping the sample rate did solve the issue of that wire missing a chunk from its middle, but the vanishing near the vertices still remains. I'm pretty sure it's related to the thinning, as you can see in the photo with the thick wires that some are much thinner than the others, and those are the problematic ones. Upping…
How: To create a Photoshop action that hides the current layer > Executes a "Save As" operation that adds: ".001" to the file name > Selects the layer immediately below the current layer > Hides that layer > Then Executes another "Save As" operation with the next number (".002" then ".003" then ".004", ect) I am trying top…
That's certainly do-able. In my experience though, it's often better to sculpt a full cliff surface, as a large rock with all sides sculpted. Then you can rotate the finished asset multiple ways when placing it in the level, which hides the repetition better than using a single extruded texture. Sculpting in a stylized way…
I'm accepting best offers so feel free to post lower offer and I will keep it in mind. Instant sale at $700 aka buy it now, just message me. Also the price went up since those posts. Every year or so Pixologic raises the price of ZBrush. You can see the price went up a full $95 since 2012 as per your 3rd link. New price is…
It's a big issue that we don't need armchair analysis of. from Gamasutra: "According to Gamasutra's Game Developer Salary Survey 2014 [PDF], men working U.S.-based salaried jobs in the game industry made $85,074 on average in 2013, whereas women made an average of $72,882 (excluding students and educators). That means on…
You should try to keep things within the same pixel density, some are huge with fairly big details and others are super small. I also think that your texture is very noisy, try to keep that down. I think that it would help to have a look at this. He uses some pretty advanced techniques out a lot of it is very valuable for…