Hey there nyx702 aah you like those, well thanks then hehe. But i still redid them. I only know 2 ways that work so so 1. a lot of polys/ daynamesh and a mask and inflate lil ny lil 2 . draw mask-- make a group from it. -- put a grouploup around it (watch the polish) inflate a group hmm yeah you could also use a…
1) Characters or environments? 2) Pixel art, or be prepared to do a lot of clean up. 3) Too many to cover. 4) yup low poly thread. More specific questions would be easier to answer. What you're asking is pretty general/generic and either easy to give a 2 word answer or 18 pages trying to explain it all. Most people won't…
Yes there are good tutorials on cglearning website for this. http://www.cglearning.com/category/3dsmax/ You use the cut, Or connect tool: Works with 2 vertecies selected and clicking connect. Than you will have to extrude and tweek the 2 faces you have made after that. Good luck. This website have pretty much everything…
I don't realy get what you are asking here. But just in case, how about this: 1. You make the overall shape in a plane 2. You take the outline and pull it down 3. You insert edgeloops around the whole thing and pull them up a bit, I guess 2 should do I don't know if that's any helpfull but I realy can't think of how to…
its cuz its too dark a shade of green i think. imo, the technique used to make lightsabers works nice: 2 layers - layer 1 [on top] : white, gaussian blurred, gaussian blurred again - layer 2 [bottom] : colour layer [green in this case] gaussian blurred once i still agree that the blue looks nicer. its overused cuz it looks…
All engines should support it. The UV sampling goes from 0-1 in both U and V directions You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space. IN your program they'll look stretched but they will read a 2:1…
My buddy Kaan uploaded quite a few videos Timeframe for these was 2 weeks. Most were done in 7-8 days. More comples characters took 2 weeks. I made all the villagers and zombies and those guys took 3-4 days each since they were quite a a bit smaller and simpler and shared parts. The high res version of everything…
Turn off 2 sided lighting and check the normals Two sided lighting is under a few tabs but just hold space and click the lighting tab. Did some testing and my guess is your normals are reversed. Undo the bevel, turn on 2 sided lighting, The faces that appear to be black Select them and reverse the normals so that all the…
Anyone got a link to this ATVI being #1 publisher? I remember reading it, but can't remember where. Anyway, those who're hoping Blizzard makes shit games now need not worry for 2 reasons. 1.) Activision doesn't really make shit. And 2.) Vivendo owns 52% of the "Activision Blizzard", so Vivendi would be making the majority…
[ QUOTE ] 6800's are already a dying line, anyways. Popping in 2 7900GTX cards in SLI would be double the framerate, easily. 2 7900GTX's cards are actually MORE than double what my 6800GT OC 420/1.15 can do. If you want the best, it's certainly not cheap. But it's worth it, if that's what you're into. [/ QUOTE ] Are you…