I really love how your set turned out - that's definitely a thing I'd like to see added. As for the loading screen: It looks neat, but I think his left arm should definitely have a different pose. It's not really clear what he wants to do right now: a) He wants to pet the broodmother: in that case the broodmother is too…
OK, done. Get the script here: http://www.greveson.co.uk/scripts/maya/mopRevealReference.mel Put it in your My Documents/maya/scripts/ folder. If you're running Maya currently, type rehash; into the MEL command line to reload the script folders so that it will detect the new file. To run it just have a shelf button or…
I feel your pain, Daz. I had the exact same problem each time - the AO maps done with mental ray in Maya end up looking horribly blown out and they take forever to render I'm surprised to see XSI handles them so well, also using mental ray - really weird. I was messing with settings before, but I don't remember ever being…
Thanks for the great comments everyone, and for the suggestions :D I'm really pleased with how its going so really appreciate that. Really want to push it as far as I can. Hi Shrike thanks for the constructive comments :) the meat first :) 1.Modeled and unwrapped in Max 2.Texture -In ZBrush I projected a series of images…
I've been using Marvelous Designer for almost all the player customization stuff in Rust. I can't recommend it highly enough for realistic clothing. Here are few examples of things I've made with it: https://www.artstation.com/artwork/rust-hide-and-burlap-clothing https://www.artstation.com/artwork/more-rust-clothing…
Thanks for the reply, I looked in the logs folder but theres no logs with Lightmass or Swarmagent in the filename, and I checked the logs tab of the Swarmagent too, and the only things it says about the error is:- -The task failure count is non-zero -Task killed locally, counted as failure I dont know where the lightmass…
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
@warrenm Dude that would be awesome I managed to submit them minus one image that I cant get to work. can I forward you an email with the images in then get you to send me the links once hosted? If thats ok. @aceye: its ok dude if u cant see it means some others may have the same problem. I should probs fix it.
I'm having troubles with a gauntlet I'm trying to test in the Dota 2 import tool. The item gets shrunk and stretched (though seems to be bound to the correct bones at least) as you can see below: I'm using 3DS Max 2013, with Valve's provided FBX files. I've done an xform reset of the gauntlet model, reset scale/transform,…
I think for Tide sets you could try taking inspiration from some weirder places. Google 'extinct aquatic animals' and see what you get, perhaps. It's not that the design is bad, but like Gajun said, there are lots of tidehunter sets which just give him fins.