Well, that shot a few pages ago that showed costumes is awesome and it really feels like Star Wars. But I'm pretty sure that prequels also had more costumes and decorations than people would like to admit. Also, you really don't see any CG in the trailer? I'd say it's full of it. I know, trailers are trailers, and CG isn't…
i really thought some of the default udk maps had moving clouds in the sky dome material...just open them up and they're all static :/ ...my bad on that but it is just a matter of implementing it in the material...although a second sky dome with panning clouds could work it may be better to do it in the same sky material…
14k can be a lot when it's just a plane you see from the outside. It's all about the role that the airplane plays in a scene and what else is in the screen. the point is that the interior has way too little detail if seen from the inside and it has too much geometry if seen from the outside. So it's not just about the…
I've been seeing a lot of Simon's work popping up from various game artists lately and I love it. His subjects and color palettes have always been really pleasing to look at it. One big thing that it kind of standing out to me right now is the composition. I'm assuming you won't be adding in the character, which in the…
Bounch, the Ion drum kit is kind of crappy. They made it so it could be used as an electronic kit on its own too but most of what I heard about it is bad. Its pads are kind of hard, the symbols don't react realistically like higher end electronic kits do and it doesn't change the way the game plays at all. Plus it's about…
It's ironic how a whole entertainement industry is build on artists that have poor job security and the worst pay in the business. Take comic book artists for exemple , hundreds of people live of their work but it is the artist that struggles to make a living, here in France the comic book industry is worth billions but…
I gotta say, I love bungie to DEATH, they are a team of some of the best talent in the industry! I would be humbled to ever get to work with them and have wanted to since I was 15! But this trailer was definitely lacking! There was really bad art direction on this video in terms of the cinematography. The first shot you…
Self-teaching = bad Getting mentors with 10 years of experience (EACH!) to school you will warp speed you towards being a pro yourself. Heard the saying "You have 10,000 bad drawings to get rid of before you start making good drawing." (Or some such.) It's TRUE! And if you self-teach it'll take you as much as 10 years to…
I love the hell out of this. Since you're a UV guru, is it possible to make a tool that would give hard edges along all UV boundary edges, and soft edges on all interior edges, to improve tangent-space normal maps? For hard-surface stuff with a lot of smoothing group or UV breaks its hard to make sure they match 1-1, and…
Learning one or the other won't make much difference. It's all just button pushing, a means to an end. If you learn Max now you may end up having to learn Maya later, and the same applies the other way round. Generally yes, it's true that Max is better than Maya for modelling (and viewport speed/stability), but Maya is…