Hey John, I understand your frustration at the business aspect of the industry. It's something I struggle to deal with and work around too. Personally speaking, I've yet to find a position in this industry that satisfies my desire for a balance of business and pleasure in the workplace and the work I'm asked to do. So I'll…
That's a bummer, might want to give MoPs Normalize script a try it started out compatible with 8+. http://boards.polycount.net/showthread.php?t=52415 I agree, align to face would be handy. In 9 or maybe 2008 they added a "quick planar map" button that does roughly that. Super effective. Before that I think it was a script,…
LOL good Cory. I sent back info via IM but I guess you haven't gotten that, I'll send an email with couch details. Here's the current list: Men of Impeccable Taste: Tumerboy sicsided AdamBrome Drachis Foxious Vailias Sectaurs PopeAdam Rob Galanakis Jeffro +2 Rory_M KillingPeople Duoxan Pseudo I_Luv_Pixels Brokendragon…
[ QUOTE ] It was a collab between the game designer and art director of BR1. Yeah, I said the game designer and art director. Yeah, they're working on Duke Forever now. I guess 3D Realms is pretty easy to get into. [/ QUOTE ] I want to make a couple of points here. Having worked with Chris DeSimone and Joe Wampole, I can…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Week 9! This week's focus was on lighting. My lighting consists of a sky light and ligh source for the sun, and spot and point light for the inside lanterns and fire. I'm not 100% satisfied with the current look so I'll have to keep working on it. Maybe the post ptocessing will also help me to get it closer to my…
Here is my workflow @Jimmito: (I have 3d modeled only for 7 months so my workflow may not be optimal.) 1.Created low poly model 2. Made high poly model from the low poly model by adding more details. 3.Added subdivision surface modifier to the high poly model and added some edge loops to keep sharp edges. 4. Fixed high-…
1.I don’t want filenames to change so there would be no date or author info. 2. camel case any words which are together and underscore any words which are a different level of identification i.e. Env_LightHouse_Door.fbx 3/4. I prefer descriptives instead of letters or numbers, and if you’re doing it for versioning then it…
Ok, round 2. I made a new texture and built a heightmap. I quickly realized that to avoid linear blending at all (giving me the sharp transitions that I want), the shader needs to be able to filter whole patches of grass. The idea to solve this is to collapse the whole grass patch into a single point coordinate, and for…