Here are some progresses on the character. I decided to change the weapon's design since it looked more like a ceremonial weapon and I wanted to make a practical weapon.
You should try to minimize how many different textures and materials a mesh has, it can cause an big impact on performance and is just bad optimization and practice.
Hey thanks for sharing your experiance of this fun game! I am eager to play this game too. As a Beginner this could be a great warmup and practice for a group of beginners.
Some new practice work to check out. 2x4K texture sets, PBR/spec. There's more renders on artstation - [url]https://www.artstation.com/artwork/6d5G0[/url].
Not at all. Even with Max's standard chamfer mod you don't have to do that. You just need to keep practicing your modeling and learn to understand topology.
Everything you need to know: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice https://www.allegorithmic.com/pbr-guide
WIP 02 Practicing laying down values with soft brushes. Shortened the nose length to give the plane an overall better balance. Added in the top wing set.