Atangeo Team recently released Balancer 1.0, which allows quickly and easily simplify 3D models. It also features fast and effective stripification algorithm, to optimize meshes for rendering based on triangle strips. Hope you will find Balancer useful. From the press release: Atangeo Balancer is a tool to optimize and…
Hello, we are Digital A.I.R Ltd. studio and we are creating next generation Mixed and Augmented Reality experiences and games for mobile devices. We are growing very fast and our AR R&D department is looking for a seasoned 3D Generalists to join our office in Bangkok. We look for a people who can work independently in wide…
This kind of camera is really interesting imho. I've been going through various RE classics recently (some I've played in the past and some I've skipped originally) and found out that I far more enjoy the fixed camera ones over the post-RE4 ones. Some thoughts : - The fixed camera ones are actually really immersive. The…
I've been slowly plugging away on this, maybe about 12 hours or so invested. I almost have all the high polygon meshes built, this time relying on things like creasing PSUBs, regular polygons and the Rounded Edge properties in the Material tab to create micro bevels rather than doing it myself manually. There are a few…
say you sculpt a brick wall. It looks amazing. It took you 2 hours. A week later it is decided that the bricks need to be 50% larger. A week later, the size is good, but we want 75% of the bricks to be damaged. If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural…