This looks really great! I love the style and your mesh has really clean edgeflow. I'm glad you picked this project up again from the concept phase as it appears to have a fantastic start. Some things I noticed right away is the transition between the metals - the darker internal pieces as well as the pieces on the…
im having a strange issue with the shader on a weapon i made. for some reason the entire wooden, and leather shaft of the weapons is insanely reflective, to the point where it looks like its turning blue from PL's skin. obviously it is an issue with my masks, but i have no idea which one. i'm fairly certain it isn't…
Hi Sigfreud, nice rocks! One thing I would say is that you could spend some time hand painting some highlights and wear onto the texture around the edges of some of the flattened parts which sort of form steps, to make the texture adhere to the model a bit better. At the moment some parts of it look a little too much like…
Hey, updating my workshop thread with 3 new uploads: 1. Scar-20 Big Spender: 2. Scar-20 Big Spender [Black Series]: The core idea for this skin and the Black Series variation is that SCAR is one of the 3 most expensive guns in the game, and I want the materials used in the skin and the craftsmenship displayed in design to…
I think that's true for a lot of places. If they can get someone who can do all those things exceptionally well, then they are going to go that way. However they probably would lean toward someone who can do 1-2 of those things exceptionally well rather than take someone who can do all 3, adequately. I think the old rule…
you nailed it down, the ideal game I can finish on the weekend, time limits is also good, I dont play shogun 2 multiplayer everyday with my best friend but when I do we will only play after 7pm. But you really only have so much time, the moment I started getting serious I ceased to be a hardcore gamer, I prefer to…
He looks pretty plain, so I don't know what to say. If you plan on keeping him this way, then I would suggest improving the material definition at least so rubber reads like rubber and leather reads like leather. Also, you specular seems a tad off? I thought that the red stripe at first was supposed to be paint or a strip…
His arms look way too thin atm. If he had a baggy shirt like that and his arms were in there, they would have to be like twigs. Also, it looks like you gave him an overbit (his lower lip is further out than his upper), and that his lips in general are not wrapping around his face enough, or pulled back far enough. I would…
Sorry for the late reply's its been a pretty awesome week Last of us wrap party and planning for E3! s620ex1- that's great to know its working smoothly on your end! also thanks for the comment about the character sense of self...that's one thing i do try convey in my characters, its good to know some of that comes through.…
italian1x: here it is! http://www.zspline.net/files/ASEExport4Unreal.lua just save it, and run it! :] All instructions are in the scriptfile. passerby: noted for next time, thanks! alexk: thanks man ^^ Realtime is so slow though ^^ hehe sltrOlsson: I do sketch shit up, sometimes just a line or two, sometimes a proper…