The biggest problem that I can see is that two of your projects are collabs but there is no indication of what have been made by you and what the others have made. You also forgot to put your signature on some of the pictures on the phone project. You've got a typo on xNormal in the CV. Lastly I would also move your name…
That's a wicked model and skin. Really nice work. My only comment would be, as Sectaurs said, that the detail lines are very dark. If you look at the model pic, the cracks between the scales are merely a darker shade of the surrounding skin, which gives it more of a GI look. Personally I'd go for somewhere between the two:…
You simply put your OS and your most demanding apps on it. They are great for reading, NOT for writing, so the autoback idea is actually not that practical. They do make all your apps fly tho, really cool to have. And since there are not really meant for storage anyways, small is fine. I got two OCZs as OS drives for my…
You know, just to add. I think amagaon we might be confusing ethics for morals here. What we speak of are ethics. Verm, if your reading this can you help with the distinction? Which is the better term for our position (outside your own viewpoint)? I always personally misue the two for one another. (off topic) Hey guys, see…
Vig- i think points one and two could be stylistic choices maybe, i know what your saying, but a fantasy feeling can be acheived by discarding such things as gravity. or at least relaxing the rules.... but it should still be beleivable and if you relax the rule or strength of gravity it should be reflected in everything…
He's looking pretty good so far Nistrum. The only funky thing I see so far (other than that chest normal map) is his breathing apparatus on the helmet. The two tubes that come in from the sides don't appear to go anywhere. I would focus a lot on getting the basic forms laid out before you start filling in too many details.…
do you know what smoothing groups are? they determine which polys on your model are smooth shaded and which have harsh edges. If you are using max, the smoothing groups panel is at the bottom of edit poly/mesh, and by selecting polys and clicking a smoothing goup number, all of them in the same group will be smoothed.…
Yeah it's neat, too bad it's note mine ^^ some guy at CCP dig that up from a paper I think. What's funny is that there was more artifacts with high res textures. I guess the trillinear filtering does a better job with a low res than dxt, Uvs in this case are a very linear information. The mask had to be highres tough so…
I wasn't too impressed to be honest - maybe cos i'm a big fan and expected so of the classic comedy gold it used to deliver. It definitely missed the laughter track - made it seem almost serious at some points. Also agree the CGI kinda made it seem misaligned with the originals. One thing that annoyed me was when they were…
important things include contact information and resume, remove splash page, header graphic too big. Other nitpicky things watermark images; small url in the corner is enough. Helps employers find you. unified thumbnail size can make things look neater. show less sketches to balance out each section. Possibly put your two…