macoll > thanks! update! Finished the roots and started to sharpen the rocks. I'll also intend to sculpt the ground and make cracks where the roots emerge. I think it'll look cool. Otherwise I tried a custom IMM with cartoony grass blades but I'm not satisfied at all. I'll redo them. I have a pretty clear idea of what I…
Ok I solved by linking theactual joints not to the attached platform but to the one above or under . Now its working as intended, but I have no idea how to actually connect in a fluid manner, I tried all sort of IK controller options but they always block my rotations or other stuff, the idea is that this thing shoudl now…
Of course Zeppelin are rip-off artists. Good ones, but does that make it fine? What you are confusing there is incidental and intentional ripping. It doesn't just happen to 'look similar', Belias has openly admitted to ripping the design, intentionally changing details to avoid trouble, and has asked AN ART COMMUNITY to…
Sorry for the delay in updates on The Pistol and Steam-Brigadier but Ive been rather busy and not found the time Id like to spend on him easy to come by. I have moved him on and will post progress soon but in the meantime heres some Speed-Sculpt stuff Ive been doing - mostly 2 hour projects intended to help me explore…
but the fact you are intending on attending a conference shows that you take your job more seriously than perhaps some of your colleagues? you are taking your own time (i assume you are taking allocated holiday) to further your skills. if you were flying off for a holiday then it would make sense to be concerned, but GDC…
so it's a prototype? ;) although in my old company we had a couple of vertical slices. Each of them produced a (supposedly?) playable game version with the currently implemented features. It wasn't like a prototype, proof of concept or anything like that. It wasn't polished either :/ It was more like a "finish all current…
Your problem with the highpoly is that you probably work "zoomed in" too much. Best to view the model at roughly the size it would be in game. It will give you a better idea of how sharp an edge should be. Exaggerating the smoothness of the edges will also ensure it will look better on lower resolutions. But if this is…
You can do orbit with camera like in modeling programs. You just need to select a mesh and hold the L key. You should just ignore that night-day map since it's just meant for feature presentation and even on latest high end GPUs you won't have high framerate. As for the vid card, 9500 is an older model that was also mid…
Hey, nice work! I'm really happy that you found it useful. I think it is usually hard to get much out of a tutorial (since drawing is based so much on practice), but I tried to mention things I thought were useful to keep in mind. Yeah, working at your final resolution results in some weird behavior from the brush and…
Thanks again guys! haikai - thanks man. you're right the body and face didn't receive as much attention as the rest and suffers a bit for it :( I'm thinking about touching some things up actually, and maybe using the new goblin faces for ref instead of the current orcs (those new goblins have all that nice color variation…