Unfortunately, I haven't been given the opportunity to put as much time as I'd like into this, but here is where i am atm. If anyone could let me know what they think, I'd appreciate it. The look i was going for is supposed to be limestone, but it just doesn't look right. I've tried throwing some pinks in the textures and…
Ok so I've been doing some armor ideas to try and make DarkSeid less stale. so here is iteration 1, 2, and mashup of 1 and 2 to make 3! :) totally not finished, I personally like 3 the best. Also I've been thinking about trying to possibly make DarkSeid in the Style of WoW but with realistic Shaders etc like Joel. but it's…
Oh, don't get me wrong, I try real hard. I understand what you mean though: gotta aim higher everytime you can. I am glad to see I made the right choices for my portfolio pieces. I had seen 1000000 AK-47, 600000 badass dudes in armor (I am kinda allergic to those) and 50000000 sports cars. I just couldn't bear myself to do…
You are correct, there is only that one reference image for this pattern, so I had to improvise with the other vehicles ( IS2 and above ). The thing is that Relic are following a single-pattern-per-skin formula and I tried to keep it that way to make it easier for me to finish the skin. One of the more interesting skins…
Ah, you know I was always wondering about checking out PS2's player studio. Thanks for the feedback @Rhinokey. I suppose I won't particularly waste any time with it if theyre not even accepting camo's..not that theres any shortage of it to begin with, and yeah - decals are kind of worthless with being so small on vehicles…
I'm running outta time O.o I'm happy enough with what I have so far so I'm gonna get started. I know I still have Valor to design but he is gonna be a Bad Ass Harpy Eagle. I don't think I'll be putting very much armor on him, maybe some leg/foot gear and a scarf-esk thing. I have ideals already for her crossbow. I'll be…
Do you have a concept you are following or is it your own design? If it is your own, what style do you want to achieve/what are you references? What personally stands out the most to me is the face, I would definetly gather more (anatomy) references for that. Currently it reminds me of some kind of gorilla-like face but…
Thanks Sonic, that FenrirFS is pretty close to what I was looking for. Thanks iadagraca, that will come in handy in the future:) Anyways I kind of want a nice classification method and this is what I thought of so far In terms of reference: * Animals * Plants * Machines * Arms (weapons) * Armor (light to heavy) * VFX *…
Hi everyone! My low poly knight is finally done. I'm very happy to share it with the community! It was a long term project and i learned a lot from it. Character polycount is about 38K + sword 1,5K + cloth 2K. I used the metalness workflow. Textures: armor 8K, face 2K, sword 2K.I appreciate all my friends, who helped me…
The first thing I noticed was that his armor/suit doesn't look very flexible. Overall, the design looks very cool, but seems clunky and unpractical. I don't get why it is built the way it is. Does the yellow material bend? If not, he wouldn't be able to move his arms. How do those sunglasses work? It looks like a solid…