Ok Daniel I have some feedback for you on your website. This is more or less a generic feedback and not anything too specific. The first thing you want to realize is that most Lead artist and HR people are viewing hundreds of websites looking for the one or two positions to fill. So you need to have your Best…
For the top concept, it's really gorgeous. I love that it's refined but is so expressive and painterly. My main critique is I don't know where to look. You have 2 opposite directions. The skull is looking right, the guy is looking left. Its a little jarring along with all the glass thrown around at first. The "veins" for…
Don't stress about picking just one thing, realize you are picking which you will learn first. If you want to make a career out of this you'll need to get good enough at one thing in order to become employable, but when that gets old you start to branch out into other things. If this is going to be a life long career…
first of all, thanks a lot! I'm really glad you guys like it. I didnt know i could get so many replies °° Considering you're one of my heroes on this forum, its truly an honnor to please you :). I'll try to make that video altough i never did that before x) Its absolutly true, the real reason is simple as it was my first…
I would post some pictures of my attempts, but... I've deleted them >_> I do have a forum post with one piece I've done though, still looking for critiques. @"Mark Dygert" I'm not really looking for someone to pat me on the back, more so someone to teach me the good habits and encourage me to finish what I start, right now…
Very little was photo-slapped. In the late 90's and early aughts a photosourced texture often looked way worse than a handcrafted one. Realize that the resolutions available were really tiny by today's standards. The "high res" pack for unreal tournament characters were 256^2 and often sampled to a 256 color per image…
Whoo, totally understand the questions, these might be a mouthful. \\ Weighing your time put in vs. effect. If you want an absolutely accurate and unique AO bake for each of the mesh elements in your low poly, you're going to have to provide a unique UV space for even the items that COULD be clones since each low poly…
@carvuliero @NikhilR I enjoyed my last job, as the team had multiple prop artists that were tackling the asset creation, while I could focus on simply building the open world map using assets made by them together with the Quixel's Megascans library. I was also tasked with developing custom procedural tools for environment…
Saw this on Digg, thought you guys would like to see it, quoted below: [ QUOTE ] Every day, there are more and more Craigs List posts seeking artists for everything from auto graphics to comic books to corporate logo designs. More people are finding themselves in need of some form of illustrative service. But what…
2160 A.D. is a first/third person RPG set in a distant future. Tactical and Stealth Elements will be incorporated. We will also be including a massive 182 player multiplayer! The Main Characters Albert Visco- The son of Herman Visco, an inventor of tomorrow. Jason Arbenz- A bewildered P.V.T. in the Navy SEALS. Trenko- A…