I played through the level a couple of times. It has the makings of a very solid platformer with some top notch art, but it has a little ways to go yet. Ace Angel brought up much of what I was going to say, particularly in terms of the readability of the environment, what you can and can't jump on and the like. It's…
i might sound like a broken record here, but its all about anatomy. what you have right now tells me that the two main issues you have are general facial anatomy knowledge, and understanding of how fat accumulates on top of the anatomy. after you get those two resolved, you have to exaggerate certain feature to make it…
I would say you need to have another pass over the wrinkles on the lower legs. Do you have reference for this? I would also have another pass over the wrinkles in general, especially since you now have belts on top that pulls on the fabrics as well. Also find references as to how the pants gets into the shoe. There's also…
Kind of like what was stated before, I think when people think that there is too much detail in games nowadays they forget that the mindset of the the ambitious game artist who is hungry to create hi-res, detailed models and textures is a whole different world than that of a gamer or designer who primarily likes gameplay.…
Started adding some WIP cloth definition and some other detailing. Wasn't able to work on it in the meantime since I was abroad for the weekend. Hopefully I can finish the highpoly this weekend as I will be away for holiday for another two weeks in not too long D: Still need to adjust the arms. The body proportions seem to…
Worked on this a bit today. Added the legs. Took longer than I wanted to figure out how they looked best. First it was a bit too musclebound iguana, then burly bullfrog, now i think it's closer to a happy medium between the two and the concept. Waist might be a bit too thin, but its sexier that way (in a non-beastial,…
Given you've developed two maps that have been officially released in Team Fortress 2, I don't think you have too much to worry about. Valve are clearly very impressed with your skills. As long as you don't come across as a complete loony, I can't imagine you'll have too many problems. On that note, if you follow Swizzle's…
Great work so far, everything looks clean and smooth. My two penneth on this scene so far is that it's a bit too...organised? The picture frame and carpet are placed perfectly, as is the table and the curtain rails. In RE7 everything is slightly off, with debris, general disarray and staining. It's probably way too early…
Bartalon you're welcome! Thx for commenting! Torch yes basically i was trying to imitate some kind of GI, or skylight if you prefer. Though I am not too familiar with Maya In Castle Storm we left out high poly modelling, but every time I create next gen stuff, I also use this masking method. And I also use my high poly for…
I think the lower body is spot on. I am in love-love-love with the timing on the feet. I still think there is a frame or two during the "open flop" that is a bit too over exaggerated, and that reads as slowing down the character/changing direction maybe a bit too much from game cam, but everything else (imo of course) is…