I didn't see the horizontal scroll bar at first too... then i noticed i could scroll vertically and saw it. The images are just too big to fit in a screen :D , and i'm on a 1920x1200 monitor. I guess this would create some misunderstanding in the user. Also i've got to say that even if it is a nice idea to have a…
Yea I'm a student and Autodesk released most of their software for free to students, and ive been messing around with Mudbox tonight. I like it a bit more, yet I kinda feel like Zbrush is better, so I don't understand why I like Mudbox lol Do you know if there is a way to sculpt by pushing faces as well in Mudbox rather…
Which mobile hardware are you targeting? There are many many flavors out there. The fact of being "heavily animated" does not matter for the vertex count. As soon as one vertex is animated on a mesh, fast or slow, then they're all being animated, it's the same cost. A lot of things affect performance, not just vertex or…
Hey, not a bad start. face looks cool. As for his overall anatomy. the vertical streaks on his pectorals don't really make sense, as the muscles strip horizontally across the chest. giving some more mass to the obliques would be a good idea too, they look a bit sharp and odd right now. In general just try and clean up your…
Just popping in to say this is really coming along, some especially nice hard surface you have here. If polycount isn't an issue and you are going for photo-realism you might want to look at making the Velcro more dimensional by adding come alpha cards or something for stray coils. As its not very uniform and has all these…
No ngons. You could possibly remove the edges that splits the stock in half, since it doesn't seem to be changing the shape in any way? Although you might want to spend more time optimising other parts, since the low poly is quite low as it is. Mainly the UV's since these will affect the actual number of vertices that have…
Top banner is a bit long, wasting vertical space Portfolio content is techncially the same stuff, hard surface modeling. So it doens't really need two sections. Seems like everything could be up front on a single page. Resume may be backwards. Tend to see resume downloads, skills and education before experience. Also,…
They way I do LOD, I only use one set of maps across all LOD. Reducing the Highhest LOD to Mid LOD there comes a point where you have to reduce the vertices/triangle near a seam. So what happens is the seams becomes visible. So I'm asking if you guys are bothered by it. If some seams are a bit visible for the Mid and Low…
Something like this can happen when only half of the lowpoly model is being used when baking (since the ray direction for the vertices located on the mirror line becomes slanted in that case). You could try a bake with the full lowpoly model loaded (if that's not the case already). If that's indeed what you have been…
HAHAHAHHAA. I laughed so hard after reading that because of that face at the end. hehehe. I will next time. I'll be all "You see you open this program autodesk three dee studio max, and start manipulating polygons and vertices to achieve your desired shape and design relative to balbalb. Add some more polygons to define…