Hey guys! Could you both please replicate this issue and go to the Help menu, click Reveal Log File and email me the hexels-log.txt as well as your .hxl file? My email is mira[at]marmoset[dot]co. This will help us greatly in tracking down the problem on our end and resolve it. Thanks! Currently, there's no way to check…
I signed up, read their log-ass legal form...realized that they had a section where you allow them to use your stuff however they want if you post it, and decided against ever posting anything. There's some really good stuff on there if you look hard enough. But otherwise its only really useful if you don't need…
Make sure you are going to UVEditor Window Main Menu > Options > Save Settings As Default, instead of clicking the "make default" button on some of the pop-up windows. The make default buttons only last for that session. If that is what you're doing then I guess it could be a permissions issue with your windows log-in…
The best method I found is a mix of reading Seneca's scripts - because they're comprehensive and well written - and the documentation that comes with modo. It's also handy to check the command history. Everything you do in modo is logged, giving you the commands sent to the program. If you scale up the little command…
2.9 Beta is officially out: https://krita.org/item/krita-2-9-first-beta-released/ Please check out the link for downloads and the full change log! We're in feature freeze right now, and aside from one branch that's still sorta coming, we're only focussing on fixing bugs now. So please, if you find a bug, report it! Bugs go…
The skin is now finished, changed few stuff, mostly details. Change Log: Red glow on the front planet (instead of white) Smaller rocket ship next black moon (and 60% transparent) More blue parts on the pattern (on the main body) Pattern is alligned with bottom+upper part of the gun Finished back side of the gun Much better…
if you are looing for a way to view your assets in game, you dont really need to go "in-game". MayaLT has Viewport2.0 which is a realtime viewer built right into your viewport (like marmoset only built in). If you use ShaderFX, you can leverage anything DX11 supports. You can even create your own custom shaders and export…
I just wanna say that I don't know anything about coding, hosting or creating websites so my suggestion might be stupid and probably not feasible/possible to do. But since the problem is when the user count spikes. Wouldn't it be possible to make the site prioritize registered users, so that if I'm logged in when theres a…
Or just shave normally and use a caustic acid to unblock your drain? Over here it costs £1 for 4-5 uses. Which means i clean all my drains every 2-3 months with it so a tab lasts like half a year or so. (also use down the loo for limescale) Prevents any smell or build up and keeps the whole place flowing like a shitty…
So that's the trees done #54, 55, 56 2 more trees and a baked log. Probably doesn't look great to anyone else, but this was all a major learning experience. Although what I have learnt is to just use speedtree next time. Spent a good portion of the day texturing everything in this picture. Very quick rough ugly textures.…