Senior Environment Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
There are a couple of plug and play (using the term very loosely) in the UDK forums. These are good starting points: flying elephant http://forums.epicgames.com/showthread.php?t=722623&highlight=elephant car (use the search function, it's by GeoDav) The elephant is easy, but in general vehicles do take time to get going.
Maybe your HDD is failing. Some parts of it may be hard to read and it slows down. Believe me, it can takes ages before systems starts working with normal speed if it tries to read still functional but failing part of the disk. Test it with something like HDD Tune Pro.
I'm new with UDK too and this tip is only something that could ease but not fix your problem completly. For perfomance boost at least it worked for me, turn off the autosave function, on the lower right corner there is a checkbox next to a disk. I was having a lot of freezes due to this, hope it helps.
Hey Trevor :) I use a light function for my caustics. Basically the scene has 2 directional lights. 1 with a lightfunction and the other for just the lightbaking. the one with the lightfunction is pretty bright as well. For depth tessellation, follow this link: [ame] https://www.youtube.com/watch?v=D6zyUI33FqA[/ame]
the "stretch" section is the one controls the tiling. if you want one slider (integer) to control the tiling, you'd need to write a function for it.. I did it once, but I forgot how haha, sorry :[ EDIT: I've figured a way to do it :] I attached an image with the steps. hope this helps!
I can only recommend the polycount wiki to you.. there's some great info to get started (even though I find the current/new layout more confusing, but there's a search function) and yes I'd still start with a more simple asset than a badass ship from matrix :)
Generally its 1 draw call per object per shader pass on a fixed function renderer(eg anything on a mobile device). on a programmable one all bets are off really although its a safe bet to assume 1object 1material is quicker than 2 objects and 2materials
Maybe it's me, but I think the design of the first three meshes doesn't lend itself well, I have absolutely no idea what the function of the devices are, especially the third shot. The texture work is great though, the painterly style lends itself well and the colour pallet is pretty good.
Oh man! Yeah, I asked because if it was based on a real thing then welp! The colors help a ton and the humans provide that use context very nicely. I still stand by my design advice, but NASA is rightfully function-over-form, so fair play! :) Excellent work!