think they workin man ^^ (took you long enough :P) dig the fabric pattern on the front of the lower legs too. lookin forward to the rest of the outfit (soo much clothing folds ^^; )
The photo ref you're using looks out of place. Is it fan-made? The clothes and armor look saggy and bulky. His posture leaves something too be desired too. Good luck with it!
damn...pretty inspiring work there mate! cant stop oogle at em! makes me want to take off my clothes and start up zbrush and sculpt some of that while naked!
Wow, this sounds like a pretty exciting project :D I really like what you did with this character- the subtle designs on his clothes, very fitting to your theme already.
at the very least I plan on putting in alphas for hair and beard. He still needs teeth, a weapon, and some kind of clothes so I still have a lot too do.
it looks like creating all the folds for the clothing was a mess, as that's some chaotic edge topology. you could have made that pass in Zbrush and saved lots of time, since it's available to you.
Any reviews and stuff? I'm thinking about getting the Clothing one but it is 2x more than a DVD so I'm not sure. Just kind of wanting to find out if the whole being able to talk with an instructor and stuff like that is worth the price...
Hi! I just wanted to share my last character rendered inside unity 5 The polycount is 6252 tris, textures are 2048x for the body and 1024x for the cloth albedo, specular, gloss, normal and emissive maps Hope you like it!
Today I was working in blocking the cloth under the armor, and tomorrow I will start with the blocking of the armor bones, and gold parts. https://www.artstation.com/yeibodmer https://www.instagram.com/yeibodmer3d