Updates. Haven't worked out the head yet, but I wanted to do some texture work so I saved some UV space and skipped ahead. I am going to divide the texture into two 1024 texture. The Body and Head in the first, and all the equipment in the second (the fans, the engine, the gauges, the helmet and the long scarf etc. EDIT: I…
Giving him a less "good guy" expression and reworking his proportions a little.... And testing his swiming capacities.... i think that for the swiming function, i will need to add some kind of supporting membrane in the side that would be retractable and not seen when standing but showing when he has his arms up or…
Man, you guys are awesome! I posted on two other sites and got a reply "Yeah, do all of that" and very little traffic. Thank you for the helpful replies. This makes a bunch more sense. I may make some controls to help organize each section too. A question for you @TeriyakiStyle, I wonder if will there be any…
Perhaps some larger wrinkles around the belly? In Zbrush just start sculpting some stuff on a new layer, tracing around where wrinkles / folds might be and see if the result looks acceptable. Perhaps even a scar or two (making parts of the diffuse slightly brighter/whiter yellow, or reddish if they're new scars), or a…
Got some more shape into the perch. Also Two Listen, you were right about the heigth of the rocks-support they were too high. I also added some sort of turntable-mini environment. I'm probably gonna add a camera float-/rotating around it. Still working on painting a repeatable grass/rock and sand texture. Might also add a…
Maybe people didn't see this one. They should have a greater appreciation for terible, terrible movies. Regardless, I think with another quote or two it'll be guessable. Lets try this one. I think it was in the trailer: Creature child: "Junior Go Bikey! Da-da me come too" Creature father: "Ok Junior. Climb Aboard. Strong…
An unsupported wall is one connected to other walls on less than two sides. Full Color Sandstone, the minimum unsupported wall is determined by our ability to successfully remove your product from the powder bed in the printer and clean it. Walls that are too thin will break in this process. То ensure the successful…
Art and engineering are very closely related. One has to understand how things work, and how to present them. Digital vs fine art is the difference of a week or two learning the medium. Art skills are art skills -- if yours dont translate, you're learning too many gimmick tricks and not enough art. "New" modeling/texturing…
Not all my UVs are unique. The biggest parts are mirrored, including the main pillars and support stones. This will be filmed in an offline renderer once my environment is complete, so I can't mirror everything, it will just be too aparent. I must admit however, my UV's weren't the best I've ever made. I probably could…
I'd tone down the DoF on the first two characters, the level you've got for the third one feels pretty good, I can see most all the details of the character with a midge of blur to settle it in 3D space better. That said, your bloom on the third character is way too strong. It's blowing out your details and taking a lot…