Good start. Keep it up. Also look at what do you want to do as a modeler? Focus on that. Use TONS of reference. Your snowy scene looks nice, but feels very simplistic. Look at some snowy scenes that are in real life. What do you see there? Get more of those pieces in. If it's for a game environment, think even on the…
I suggest you look at training websites like Digital Tutors for visualisation pieces. Creating a realistic render is a combination of several skills - modelling, lighting, texturing and then actually understanding the render settings to make the most of what you have in scene. In regard to Fade1's advice, I believe that's…
Get rid of flash. It's very limiting, doesn't show up for most and destroys your images. Make a quick HTML gallery with resume (include download link) Resume should include a download version such as a DOC of PDF. I also like a single, printable page version as well. Content is all jacked up from being rescaled and…
this is getting pretty cool! The trash/junk is too localized. Scattering bits of junk about the scene, localizing it where it would be believable would go a long way. I think your burning buildings in the background break the illusion that this is some remote refuge. Mainly from a geological angle. Rocks and trees like the…
sup- thought I should chime in as I gave a critique to some other kid about his work- and he cited yours as reference. I wasnt trying to badmouth your work- your HP skills are extraordinary! One thing that I feel would make this scene start to sing is some large shapes- right now you have lots of super sexy high-frequency…
Nice scene, i'd take the saturation down a bit in the post process and the contrast seems a little high, you could tone down the textures or adjust the midtone values in the post process. Really quick adjustments to make. That big golden yellow sign is also a bit out of place. You might consider toning it down or adding…
Reflections on the street read well. How are you doing those? I tried working those into a scene I did and hit a wall in UDK. The size of the lights on the bridge make it feel like a toy or something really small placed in the scene. Look at the size of the window lights on the buildings in the background. Those are…
That's average. I had to do 4 interviews total to get my current job. 2 Phone (Director of Production & Art Director) 45min & 1hr 2 Sit down ( Creative Director, Met the team and the AD) 3hrs each I also interviewed at two other places 2hrs per interview and walked out of there knowing I didn't want the job. I probably…
You are seeing artefacting from the Lumen ray tracer trying to denoise/resolve detail with limited information. Not much you can do about this except increase the number of samples and/or increase the intensity & size of your lights. Does your graphics card have hardware raytracing? The lack of mirror reflections are odd,…