Hi! What possibilities have i to create a stylized texture with new dDo? Is there a good Tutorial for that? Can i only use the "Clean" and "Stylized" Section for Stylized Texturing? Because the other will maybe look to realistic? I would really like to know how you guys doin dat! Greetings
Previously this was posted in "Post-Launch Compensation Work" forum but now i'm also offering pay. I'm developing this game http://battleshipcommander.blogspot.it/. It will be a sandbox game with realistic physic, detailed combat and ship customization. I need a modeler that will create mainly spaceships. The format used…
Greetings guys and girls!So this is a little study i did last week to practice semi-realistic/stylized characteristics. It's my first attempt so i would really like some feedback and any kind of tips are highly appreciated! :smile:(Artstation post: https://www.artstation.com/artwork/zNvlZ)
We are looking for multiple 3D Artists to work on several different aspects of a game. Need to have experience with modeling and texturing. We want a realistic look. Preferred experience with Maya or 3ds Max. I can give you more detailed information if you email patrick@gearfrontier.net
Hey polycount, I managed to get a gerstner wave working based on this livestream. Here's the code if you want it! To use the code just copy and paste the contents of the text file into a material graph! Hope it helps anyone else trying to get realistic ocean waves in their scene.
Hello polycount, this is my first post here and I will be graduating from school in a few months time. I'm looking for advice and critique on how to better improve my skills as a environment/prop artist. Here is a realistic prop that I did as a personal project and I hope to get more feedback. Thank you!
Hi everyone, I decided to start a small environment scene as a side project. Concept by Artyom Vlaskin : I just finished blocking out the scene In Maya: UDK: I am going for realistic textures and not stylized like in the concept. I still haven't messed with the camera settings. Any critiques and comments would be…
Hey everyone! WIP for the w40k pistol I'm doing! Not a 100% reproduction of an "existing" pistol from this universe. Just trying to do it with more realistic proportion than the ones in the tabletop game or artwork! A lot of engraving will be done on it, probably going to follow Scott Homer's Harry potter spell book…
Hi all, this is my first post to Polycount. I made some character concepts for a game project based on Silmarillion, the great novel from Tolkien. I tried to reflect the mood of realistic fantasy -as in the films- using my own designs and imagination. Hope you like it:) Any comment is appreciated..
Her eyes feel like they're set a bit low on the head. They're probably consistent with the typical simplified anime character design, but I think on a more realistic 3d model like this, they might work better if they were placed a smidgen higher.